My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Furnace Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Guards Ram Rider Graveyard
Giant Snowball
Bomber Goblin Gang Hog Rider Furnace Guards Ram Rider Graveyard
Zap
Bomber Goblin Gang Furnace Guards Ram Rider Graveyard
Barbarian Barrel
Bomber Goblin Gang Goblin Cage Furnace Guards Graveyard
The Log
Bomber Goblin Gang Goblin Cage Hog Rider Furnace Guards Ram Rider Graveyard
Earthquake
Bomber Goblin Gang Goblin Cage Hog Rider Furnace Guards Graveyard
Arrows
Bomber Goblin Gang Furnace Guards Graveyard
Royal Delivery
Bomber Goblin Gang Goblin Cage Hog Rider Guards Ram Rider Graveyard
Fireball
Bomber Goblin Gang Goblin Cage Hog Rider Furnace Ram Rider
Poison
Bomber Goblin Gang Goblin Cage Furnace Guards Graveyard
Lightning
Goblin Cage Furnace Ram Rider
Rocket
Hog Rider Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Guards Goblin Cage Hog Rider Furnace Ram Rider Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Gang Guards Goblin Cage

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Hog Rider Ram Rider Graveyard
Goblin Gang
Hog Rider Goblin Cage
Goblin Cage
Bomber Goblin Gang Hog Rider Ram Rider Graveyard
Hog Rider
Goblin Gang Bomber Goblin Cage Furnace Guards Graveyard
Furnace
Hog Rider Ram Rider Graveyard
Guards
Hog Rider Ram Rider Graveyard
Ram Rider
Bomber Goblin Cage Furnace Guards Graveyard
Graveyard
Bomber Goblin Cage Hog Rider Furnace Guards Ram Rider

Defense Synergies 0 7

Bomber
Goblin Cage Guards
Goblin Gang
Goblin Cage Furnace Guards
Goblin Cage
Bomber Goblin Gang Guards
Hog Rider
Furnace
Goblin Gang Guards
Guards
Bomber Goblin Gang Goblin Cage Furnace
Ram Rider
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Ram Rider
Goblin Gang Goblin Cage Furnace Ram Rider
Goblin Gang Goblin Cage Furnace Ram Rider Bomber
Goblin Cage Goblin Gang Furnace Guards Ram Rider
Bomber Goblin Cage
Goblin Gang Bomber Furnace Guards
Furnace Ram Rider Goblin Gang Goblin Cage
Goblin Cage Ram Rider
Goblin Gang Goblin Cage Furnace
Goblin Gang Guards Bomber
Goblin Gang Guards Bomber Furnace Ram Rider
Goblin Gang Furnace Ram Rider
Goblin Cage Furnace Bomber Goblin Gang Guards Ram Rider
Bomber Goblin Gang Goblin Cage Furnace Guards
Goblin Gang Goblin Cage Furnace Ram Rider
Goblin Gang Goblin Cage Furnace Ram Rider
Bomber Goblin Gang Goblin Cage Furnace
Goblin Cage Bomber Goblin Gang Furnace Guards Ram Rider
Goblin Cage Furnace Bomber Guards Ram Rider
Goblin Cage Ram Rider
Bomber Goblin Gang Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Goblin Cage Furnace
Bomber Goblin Gang
Goblin Gang Guards Goblin Cage Furnace Ram Rider
Goblin Gang Guards Goblin Cage Ram Rider
Goblin Gang Goblin Cage Guards Ram Rider
Furnace Goblin Gang Ram Rider
Goblin Gang Guards Goblin Cage Furnace Ram Rider
Goblin Cage
Goblin Cage
Goblin Gang Goblin Cage Guards
Goblin Cage Guards
Goblin Cage Guards
Goblin Gang Goblin Cage Guards Ram Rider
Bomber Goblin Cage Furnace
Goblin Gang Guards Bomber Goblin Cage Furnace
Bomber Goblin Cage
Bomber Goblin Cage Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Ram Rider
Guards
Bomber Furnace
Furnace Ram Rider
Bomber Furnace
Ram Rider
Ram Rider
Goblin Gang Guards
Ram Rider
Furnace
Bomber Furnace
Furnace
Bomber
Bomber
Bomber
Bomber Furnace
Ram Rider
Ram Rider
Furnace
Guards
Bomber
Goblin Gang Guards
Ram Rider
Goblin Gang
Bomber
Goblin Gang Guards

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