My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Musketeer Flying Machine Guards
Zap
Bomber Flying Machine Guards
Barbarian Barrel
Bomber Musketeer Wizard Guards
The Log
Bomber Mini P.E.K.K.A Musketeer Guards
Earthquake
Bomber Guards
Arrows
Bomber Flying Machine Guards
Royal Delivery
Bomber Mini P.E.K.K.A Musketeer Flying Machine Wizard Guards
Fireball
Bomber Musketeer Flying Machine Wizard
Poison
Bomber Musketeer Flying Machine Wizard Guards
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Guards Fireball Mini P.E.K.K.A Musketeer Flying Machine Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Guards Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A
Zap
Fireball Bomber Mini P.E.K.K.A Musketeer Flying Machine Guards
Fireball
Zap
Mini P.E.K.K.A
Bomber Zap Musketeer Wizard
Musketeer
Zap Mini P.E.K.K.A
Flying Machine
Zap
Wizard
Mini P.E.K.K.A
Guards
Zap

Defense Synergies 3 14

Bomber
Zap Mini P.E.K.K.A Guards
Zap
Fireball Mini P.E.K.K.A Bomber Musketeer Flying Machine Guards
Fireball
Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Bomber Fireball Musketeer Wizard Guards
Musketeer
Guards Zap Fireball Mini P.E.K.K.A Flying Machine
Flying Machine
Zap Musketeer Guards
Wizard
Mini P.E.K.K.A Guards
Guards
Musketeer Bomber Zap Mini P.E.K.K.A Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Musketeer Flying Machine Wizard
Mini P.E.K.K.A Zap Musketeer Flying Machine
Mini P.E.K.K.A Bomber Musketeer
Mini P.E.K.K.A Musketeer Guards
Bomber Fireball Mini P.E.K.K.A
Fireball Bomber Zap Musketeer Flying Machine Guards
Musketeer Zap Fireball Flying Machine Wizard
Zap Fireball Musketeer Flying Machine
Mini P.E.K.K.A Musketeer
Guards Bomber Mini P.E.K.K.A Musketeer
Guards Bomber Zap Fireball Musketeer Flying Machine Wizard
Musketeer Zap Fireball Flying Machine Wizard
Mini P.E.K.K.A Bomber Zap Fireball Musketeer Flying Machine Wizard Guards
Bomber Fireball Wizard Zap Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Wizard Bomber Fireball Mini P.E.K.K.A Musketeer
Fireball Bomber Zap Musketeer Flying Machine Wizard Guards
Zap Wizard Bomber Fireball Musketeer Flying Machine Guards
Mini P.E.K.K.A Musketeer
Bomber Wizard Fireball Mini P.E.K.K.A Musketeer Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball
Fireball Bomber Zap Mini P.E.K.K.A Musketeer Flying Machine Wizard
Guards Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Guards Zap Fireball Musketeer
Mini P.E.K.K.A Musketeer Guards
Fireball Wizard Zap Musketeer Flying Machine
Mini P.E.K.K.A Guards Fireball Musketeer Flying Machine
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Flying Machine
Musketeer Guards
Mini P.E.K.K.A Musketeer Flying Machine Guards
Zap Fireball Guards
Mini P.E.K.K.A Fireball Wizard Guards
Wizard Bomber Fireball Musketeer Flying Machine
Guards Bomber Zap Fireball Mini P.E.K.K.A Musketeer Flying Machine
Bomber Zap Fireball Mini P.E.K.K.A Musketeer Flying Machine Wizard
Bomber Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Flying Machine Guards
Fireball Zap Musketeer Flying Machine
Fireball Flying Machine
Fireball Musketeer Flying Machine Guards
Bomber Fireball Wizard Zap
Fireball Wizard Zap Musketeer Flying Machine
Bomber Musketeer Flying Machine Wizard
Fireball Zap Flying Machine Wizard
Fireball Zap Flying Machine Wizard
Fireball Mini P.E.K.K.A Musketeer Guards
Zap Fireball Musketeer Flying Machine Wizard
Fireball Zap Musketeer Flying Machine Wizard
Flying Machine Fireball Musketeer
Fireball Musketeer Flying Machine
Zap Fireball Musketeer Flying Machine
Bomber Zap Fireball Musketeer Flying Machine Wizard
Fireball Musketeer Flying Machine Wizard
Fireball
Bomber Mini P.E.K.K.A
Bomber Zap Fireball Mini P.E.K.K.A Musketeer Flying Machine Wizard
Bomber Zap Fireball Flying Machine Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Zap Fireball Musketeer Flying Machine
Zap Bomber Fireball Wizard
Fireball Zap Musketeer Flying Machine Wizard
Fireball Zap Musketeer Flying Machine Wizard
Fireball Zap Musketeer
Zap Fireball Musketeer Flying Machine Wizard
Zap Fireball Musketeer Flying Machine Wizard Guards
Fireball Mini P.E.K.K.A
Bomber Zap Fireball Musketeer Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Musketeer Flying Machine Guards
Fireball Zap Musketeer Flying Machine Wizard
Fireball
Fireball Mini P.E.K.K.A Musketeer Flying Machine Wizard
Bomber Zap Fireball Musketeer Flying Machine Wizard
Zap Fireball
Musketeer Flying Machine
Zap Fireball Musketeer Flying Machine Guards
Zap Fireball Musketeer Flying Machine
Zap Fireball Musketeer Flying Machine
Fireball Wizard

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