My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant
Giant Snowball
Bomber Hog Rider Baby Dragon Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Wizard Witch
The Log
Bomber Mini P.E.K.K.A Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mini P.E.K.K.A Hog Rider Wizard Baby Dragon Witch
Fireball
Bomber Hog Rider Wizard Baby Dragon Witch
Poison
Bomber Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mini P.E.K.K.A Hog Rider Baby Dragon Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Mini P.E.K.K.A Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A Hog Rider Baby Dragon
Arrows
Hog Rider Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bomber Arrows Hog Rider Wizard Baby Dragon
Hog Rider
Arrows Bomber Mini P.E.K.K.A Giant Wizard Baby Dragon Witch
Giant
Bomber Arrows Mini P.E.K.K.A Hog Rider Wizard Baby Dragon Witch
Wizard
Mini P.E.K.K.A Hog Rider Giant
Baby Dragon
Bomber Mini P.E.K.K.A Hog Rider Giant Witch
Witch
Hog Rider Giant Baby Dragon

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Wizard Baby Dragon Witch
Hog Rider
Giant
Wizard
Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Bomber
Mini P.E.K.K.A Witch
Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Mini P.E.K.K.A Witch
Bomber Mini P.E.K.K.A
Witch Bomber Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Witch
Mini P.E.K.K.A Bomber Wizard Witch
Bomber Wizard Arrows Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Bomber Arrows Mini P.E.K.K.A Witch
Arrows Bomber Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Bomber
Mini P.E.K.K.A
Bomber Wizard Arrows Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Bomber Arrows Mini P.E.K.K.A Wizard Baby Dragon
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Arrows Wizard Baby Dragon Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Witch
Witch
Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Wizard Witch
Wizard Bomber Baby Dragon Witch
Witch Bomber Mini P.E.K.K.A Baby Dragon
Arrows Bomber Mini P.E.K.K.A Wizard Baby Dragon Witch
Bomber Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Bomber Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bomber Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard Baby Dragon
Bomber Arrows Wizard Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Bomber Wizard Baby Dragon Witch
Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
Arrows Wizard
Witch
Arrows Wizard Baby Dragon Witch
Arrows
Mini P.E.K.K.A Wizard Baby Dragon
Arrows Bomber Wizard Baby Dragon
Arrows
Baby Dragon Witch
Witch
Baby Dragon Witch
Wizard

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