My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Balloon
Giant Snowball
Bomber Hog Rider Balloon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Tesla Electro Wizard
The Log
Bomber Hog Rider
Earthquake
Bomber Tesla Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Hog Rider Balloon P.E.K.K.A Electro Wizard
Fireball
Bomber Tesla Hog Rider Balloon Electro Wizard
Poison
Bomber Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Arrows Tesla Hog Rider Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bomber Arrows Tesla

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider P.E.K.K.A
Arrows
Hog Rider Mirror Balloon P.E.K.K.A
Tesla
Hog Rider
Arrows Bomber Mirror Balloon Electro Wizard
Mirror
Arrows Hog Rider Balloon
Balloon
Arrows Hog Rider Mirror Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bomber
Electro Wizard
P.E.K.K.A Hog Rider Balloon

Defense Synergies 2 8

Bomber
Tesla P.E.K.K.A Electro Wizard
Arrows
Mirror Tesla P.E.K.K.A
Tesla
Mirror Bomber Arrows Electro Wizard
Hog Rider
Mirror
Arrows Tesla Electro Wizard
Balloon
P.E.K.K.A
Bomber Arrows Electro Wizard
Electro Wizard
Bomber Tesla Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tesla P.E.K.K.A Bomber Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Bomber Arrows P.E.K.K.A
Arrows Bomber Tesla Electro Wizard
Tesla Electro Wizard Arrows
Arrows Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Bomber Tesla Electro Wizard
Electro Wizard Bomber Arrows Tesla
Arrows Tesla Electro Wizard
Tesla P.E.K.K.A Bomber Electro Wizard
Bomber Arrows Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla Bomber Arrows P.E.K.K.A Electro Wizard
Arrows Tesla Bomber Electro Wizard
Arrows Bomber Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Bomber Arrows Tesla P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Tesla
P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
Arrows Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Tesla
Bomber Tesla
Tesla Electro Wizard Bomber P.E.K.K.A
Arrows Bomber Tesla P.E.K.K.A Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Bomber Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Arrows Electro Wizard
Bomber Arrows
Arrows
Arrows
Arrows Bomber
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard
Bomber Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Bomber
Arrows
P.E.K.K.A
Electro Wizard
Electro Wizard
Electro Wizard
P.E.K.K.A

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