My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Hog Rider Inferno Dragon
Giant Snowball
Bomber Royal Recruits Hog Rider Inferno Dragon
Zap
Bomber Inferno Dragon
Barbarian Barrel
Bomber Royal Recruits Ice Wizard
The Log
Bomber Royal Recruits Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber Royal Recruits
Royal Delivery
Bomber Royal Recruits Hog Rider Battle Healer Ice Wizard Inferno Dragon
Fireball
Bomber Hog Rider Battle Healer Ice Wizard Inferno Dragon
Poison
Bomber Royal Recruits Battle Healer Ice Wizard
Lightning
Battle Healer Ice Wizard Inferno Dragon
Rocket
Hog Rider Battle Healer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Healer Rocket Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Ice Wizard Hog Rider Battle Healer Inferno Dragon Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Ice Wizard Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Hog Rider Battle Healer
Arrows
Hog Rider Battle Healer
Royal Recruits
Bomber Hog Rider Battle Healer
Hog Rider
Arrows Bomber Royal Recruits Battle Healer Rocket
Battle Healer
Inferno Dragon Bomber Arrows Royal Recruits Hog Rider Ice Wizard
Rocket
Hog Rider
Ice Wizard
Battle Healer
Inferno Dragon
Battle Healer

Defense Synergies 1 6

Bomber
Royal Recruits
Arrows
Battle Healer Ice Wizard
Royal Recruits
Bomber Ice Wizard
Hog Rider
Battle Healer
Inferno Dragon Arrows Ice Wizard
Rocket
Ice Wizard
Arrows Royal Recruits Battle Healer Inferno Dragon
Inferno Dragon
Battle Healer Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Royal Recruits
Inferno Dragon Royal Recruits Battle Healer Ice Wizard
Rocket Bomber Royal Recruits Ice Wizard Inferno Dragon
Royal Recruits Inferno Dragon Ice Wizard
Bomber Arrows Royal Recruits Battle Healer Rocket
Arrows Bomber Ice Wizard
Rocket Inferno Dragon Arrows Ice Wizard
Rocket Arrows Royal Recruits Battle Healer
Inferno Dragon Royal Recruits Ice Wizard
Bomber Royal Recruits Battle Healer Ice Wizard
Ice Wizard Bomber Arrows Royal Recruits
Arrows Inferno Dragon Ice Wizard
Royal Recruits Bomber Battle Healer Rocket Ice Wizard
Bomber Rocket Arrows Royal Recruits
Royal Recruits Inferno Dragon
Rocket Royal Recruits Inferno Dragon
Bomber Arrows Royal Recruits
Arrows Bomber Royal Recruits Battle Healer Ice Wizard
Arrows Bomber Royal Recruits Battle Healer Ice Wizard Inferno Dragon
Royal Recruits Inferno Dragon
Bomber Royal Recruits Arrows Battle Healer
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Battle Healer
Bomber Arrows Battle Healer Rocket Inferno Dragon
Royal Recruits Battle Healer Rocket
Royal Recruits Rocket Battle Healer
Royal Recruits Battle Healer Inferno Dragon
Arrows Rocket Ice Wizard
Royal Recruits Rocket Battle Healer Ice Wizard
Royal Recruits Battle Healer Inferno Dragon
Royal Recruits Rocket Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits
Royal Recruits Rocket Arrows
Royal Recruits Rocket
Royal Recruits Bomber
Royal Recruits Bomber Battle Healer Rocket Inferno Dragon
Arrows Bomber Royal Recruits Battle Healer Ice Wizard Inferno Dragon
Bomber Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Rocket
Arrows Ice Wizard
Rocket Arrows
Arrows Royal Recruits Rocket
Bomber Rocket Arrows
Arrows Rocket Ice Wizard
Bomber Arrows
Arrows Ice Wizard
Arrows
Rocket
Rocket Arrows Royal Recruits
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Bomber Arrows
Arrows Royal Recruits Rocket
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows
Rocket Bomber Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows Royal Recruits
Arrows Bomber Ice Wizard
Inferno Dragon
Arrows Ice Wizard
Arrows
Rocket Arrows
Arrows Ice Wizard
Rocket
Bomber Arrows Rocket
Rocket Arrows
Rocket Arrows
Royal Recruits Rocket
Rocket Arrows Ice Wizard
Arrows
Rocket
Arrows Bomber
Rocket Arrows
Royal Recruits
Royal Recruits Rocket
Rocket
Royal Recruits Rocket
Inferno Dragon
Rocket

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