My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Giant Prince Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Prince Fisherman Night Witch
Giant Snowball
Bomber Fisherman Night Witch
Zap
Bomber Prince Fisherman Night Witch
Barbarian Barrel
Ice Spirit Bomber Night Witch
The Log
Ice Spirit Bomber Prince Fisherman
Earthquake
Bomber
Arrows
Ice Spirit Bomber Night Witch
Royal Delivery
Ice Spirit Bomber Prince Fisherman Night Witch
Fireball
Bomber Fisherman Night Witch
Poison
Bomber Fisherman Night Witch
Lightning
Prince Fisherman Night Witch
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Rage Fisherman Fireball Night Witch Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Rage Fisherman

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Giant Prince Fisherman Night Witch
Bomber
Giant Ice Spirit Prince
Fireball
Giant
Giant
Bomber Rage Prince Night Witch Ice Spirit Fireball Fisherman
Rage
Giant Prince Night Witch
Prince
Giant Ice Spirit Bomber Rage
Fisherman
Ice Spirit Giant
Night Witch
Giant Ice Spirit Rage

Defense Synergies 0 7

Ice Spirit
Bomber Fireball Prince Fisherman Night Witch
Bomber
Ice Spirit Fisherman
Fireball
Ice Spirit
Giant
Rage
Prince
Ice Spirit Fisherman
Fisherman
Ice Spirit Bomber Prince
Night Witch
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Ice Spirit Prince Fisherman Night Witch
Prince Fisherman Bomber Night Witch
Prince Night Witch Fisherman
Bomber Fireball Prince
Fireball Bomber Night Witch
Ice Spirit Fireball Night Witch
Fireball
Prince Fisherman Night Witch
Ice Spirit Bomber Prince Fisherman Night Witch
Bomber Fireball Fisherman Night Witch
Fireball Night Witch
Prince Night Witch Ice Spirit Bomber Fireball
Bomber Fireball Ice Spirit Prince Night Witch
Prince
Ice Spirit Fireball Prince Fisherman
Bomber Fireball Prince Fisherman Night Witch
Ice Spirit Fireball Bomber Prince Fisherman Night Witch
Ice Spirit Bomber Fireball Fisherman
Prince Fisherman
Bomber Fireball Prince Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince Fisherman
Fireball Bomber Prince Fisherman
Ice Spirit Prince Fisherman
Prince Fireball Fisherman Night Witch
Prince Fisherman Night Witch
Fireball Ice Spirit
Prince Fireball Night Witch
Prince Fisherman
Ice Spirit Fireball Prince
Prince
Fireball Prince
Prince Fireball Night Witch
Bomber Fireball
Ice Spirit Bomber Fireball Prince Fisherman Night Witch
Bomber Fireball
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Fisherman
Fireball
Fireball Prince
Bomber Fireball
Fireball Ice Spirit
Bomber
Fireball Ice Spirit
Fireball Fisherman
Fireball Prince Fisherman Night Witch
Fireball Prince Fisherman
Fireball
Fireball Fisherman
Fireball Fisherman
Fireball Prince Fisherman
Bomber Fireball
Fireball
Fireball
Bomber Fisherman Night Witch
Bomber Fireball Prince Fisherman
Bomber Fireball
Fireball Prince Night Witch
Fireball
Prince Fisherman
Fireball
Ice Spirit Bomber Fireball
Fisherman
Fireball Fisherman
Fireball Prince Fisherman
Fireball Fisherman
Fireball Night Witch
Ice Spirit Fireball
Fireball Night Witch
Bomber Fireball Night Witch
Ice Spirit Fireball
Prince
Fireball
Ice Spirit Fireball Prince Night Witch
Fireball
Fireball
Fireball Prince
Bomber Fireball
Fireball
Prince
Ice Spirit Fireball
Fireball
Fireball Prince
Prince
Fireball

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