My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Electro Giant Phoenix Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Phoenix
Giant Snowball
Bomber Cannon
Zap
Bomber Cannon
Barbarian Barrel
Bomber Knight Cannon
The Log
Bomber Cannon
Earthquake
Bomber Cannon
Arrows
Bomber
Royal Delivery
Bomber Knight
Fireball
Bomber Cannon
Poison
Bomber Cannon Phoenix
Lightning
Knight Cannon Phoenix Goblinstein
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Cannon Tornado Phoenix Goblinstein Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Cannon Tornado

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight
Knight
Bomber
Cannon
Tornado
Electro Giant
Lightning
Electro Giant
Electro Giant
Tornado Lightning
Phoenix
Goblinstein

Defense Synergies 2 7

Bomber
Knight Cannon Tornado Electro Giant
Knight
Bomber Cannon Tornado Phoenix
Cannon
Knight Bomber Electro Giant
Tornado
Bomber Knight Electro Giant
Lightning
Electro Giant
Bomber Cannon Tornado
Phoenix
Knight
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Knight Cannon
Knight Cannon Phoenix
Cannon Tornado Bomber Knight Lightning
Cannon Knight Phoenix
Lightning Bomber Tornado
Tornado Bomber Cannon
Tornado Lightning Cannon Phoenix
Lightning Cannon Electro Giant Phoenix
Cannon Tornado Phoenix
Knight Tornado Bomber Cannon Phoenix
Bomber Knight Cannon Tornado Electro Giant
Tornado Phoenix
Cannon Bomber Knight Lightning
Bomber Cannon Tornado
Knight Cannon Phoenix
Tornado Cannon Lightning Electro Giant
Bomber Knight Cannon Tornado
Cannon Bomber Knight Tornado
Tornado Bomber Knight Cannon
Cannon Tornado Phoenix
Bomber Knight Cannon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Giant
Bomber Knight Lightning Phoenix
Knight Lightning
Lightning Knight Tornado Phoenix
Knight Cannon Phoenix
Electro Giant Tornado
Knight Lightning Phoenix
Knight Phoenix
Lightning Knight Tornado Phoenix
Cannon Phoenix
Knight Phoenix
Lightning Tornado Electro Giant Phoenix
Lightning Knight Cannon
Bomber Cannon Electro Giant
Electro Giant Phoenix Bomber Knight Tornado Lightning
Bomber Cannon Electro Giant Phoenix
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Tornado
Lightning
Lightning Knight
Bomber
Electro Giant Tornado
Bomber Tornado
Tornado Lightning
Tornado Lightning
Lightning Tornado
Lightning Knight Tornado
Lightning Tornado
Lightning Knight
Lightning
Lightning
Lightning Bomber
Lightning
Lightning Tornado
Bomber Lightning
Lightning Bomber
Lightning Bomber Tornado Electro Giant
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Tornado Electro Giant Bomber
Tornado Lightning
Lightning Tornado
Lightning Tornado
Lightning Tornado Electro Giant
Lightning Electro Giant
Lightning
Lightning Bomber
Lightning
Lightning
Lightning
Lightning Tornado
Lightning Knight
Bomber Lightning
Lightning Tornado Electro Giant
Electro Giant Tornado Lightning
Tornado Lightning
Lightning Tornado Electro Giant
Lightning

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