My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill
Giant Snowball
Bomber Goblin Drill
Zap
Bomber Inferno Tower Goblin Drill
Barbarian Barrel
Bomber Knight Inferno Tower Goblin Drill Ice Wizard
The Log
Bomber Goblin Drill
Earthquake
Bomber Inferno Tower Goblin Drill
Arrows
Bomber Goblin Drill
Royal Delivery
Bomber Knight Goblin Drill Ice Wizard
Fireball
Bomber Inferno Tower Goblin Drill Ice Wizard
Poison
Bomber Inferno Tower Goblin Drill Ice Wizard
Lightning
Knight Inferno Tower Ice Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Tornado Poison Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Tornado Ice Wizard Poison Goblin Drill Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Tornado

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Goblin Drill
Knight
Bomber Poison Goblin Drill The Log Ice Wizard
Inferno Tower
Tornado
Poison The Log Ice Wizard
Poison
Knight Tornado Goblin Drill The Log
Goblin Drill
Bomber Knight Poison The Log
The Log
Knight Tornado Poison Goblin Drill
Ice Wizard
Knight Tornado

Defense Synergies 5 18

Bomber
Knight Tornado Goblin Drill The Log
Knight
Bomber Inferno Tower Ice Wizard Tornado Poison The Log
Inferno Tower
Knight The Log Tornado Poison Goblin Drill Ice Wizard
Tornado
Ice Wizard Bomber Knight Inferno Tower Poison Goblin Drill The Log
Poison
Knight Inferno Tower Tornado The Log Ice Wizard
Goblin Drill
Bomber Inferno Tower Tornado The Log Ice Wizard
The Log
Inferno Tower Bomber Knight Tornado Poison Goblin Drill Ice Wizard
Ice Wizard
Knight Tornado Inferno Tower Poison Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Inferno Tower The Log
Inferno Tower Knight Goblin Drill The Log Ice Wizard
Inferno Tower Tornado Bomber Knight Goblin Drill Ice Wizard
Inferno Tower Knight Goblin Drill Ice Wizard
Bomber Tornado Poison The Log
Tornado The Log Bomber Ice Wizard
Inferno Tower Tornado Poison Ice Wizard
Inferno Tower Poison The Log
Inferno Tower Tornado Goblin Drill Ice Wizard
Knight Tornado Bomber Inferno Tower Ice Wizard
Poison Ice Wizard Bomber Knight Tornado Goblin Drill The Log
Inferno Tower Tornado Poison Ice Wizard
Inferno Tower Goblin Drill Bomber Knight The Log Ice Wizard
Bomber Tornado Poison Goblin Drill The Log
Inferno Tower Knight Goblin Drill
Inferno Tower Tornado Goblin Drill The Log
Bomber Knight Inferno Tower Tornado Poison Goblin Drill
Bomber Knight Tornado Goblin Drill The Log Ice Wizard
Tornado Poison Goblin Drill The Log Bomber Knight Ice Wizard
Inferno Tower Tornado Goblin Drill
Bomber Knight Poison The Log
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower
Poison Bomber Knight The Log
Knight Inferno Tower The Log
Knight Inferno Tower Tornado The Log
Inferno Tower Knight Goblin Drill
Poison Tornado Ice Wizard
Knight Inferno Tower Ice Wizard
Inferno Tower Knight
Knight Inferno Tower Tornado Poison The Log
Inferno Tower Goblin Drill
Knight Inferno Tower
Tornado Poison The Log
Knight Inferno Tower
Bomber
Inferno Tower Bomber Knight Tornado Poison Goblin Drill The Log
Poison Bomber Inferno Tower The Log Ice Wizard
Bomber Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Goblin Drill The Log
Poison Tornado The Log Ice Wizard
Poison Goblin Drill The Log
Knight Poison The Log
Bomber Poison The Log
Poison Tornado Ice Wizard
Bomber Tornado Poison The Log
Poison The Log Tornado Ice Wizard
Poison The Log Tornado
Tornado Poison
Poison Knight Tornado The Log
Poison Tornado
Poison Knight The Log
Poison
Poison The Log
Bomber Poison Goblin Drill The Log
Poison The Log
Tornado Poison
Bomber
Bomber Poison The Log
Bomber Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison Goblin Drill The Log
Tornado Poison The Log Bomber Ice Wizard
Poison The Log Tornado Ice Wizard
Tornado Poison The Log
Poison Tornado The Log
Poison Tornado Ice Wizard
Poison
Poison Bomber The Log
Poison
Poison The Log
Poison Tornado Ice Wizard
The Log
Poison Knight
The Log Bomber Poison
Tornado Poison
Tornado Poison The Log
Tornado Poison
Poison Tornado The Log
Poison

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