My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Hog Rider
Giant Snowball
Bomber Bats Cannon Goblin Gang Hog Rider
Zap
Bomber Bats Cannon Goblin Gang
Barbarian Barrel
Bomber Knight Cannon Goblin Gang Electro Wizard
The Log
Bomber Cannon Goblin Gang Hog Rider
Earthquake
Bomber Cannon Goblin Gang Hog Rider
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Knight Goblin Gang Hog Rider Electro Wizard
Fireball
Bomber Cannon Goblin Gang Hog Rider Electro Wizard
Poison
Bomber Bats Cannon Goblin Gang Electro Wizard
Lightning
Knight Cannon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Knight Cannon Goblin Gang Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Knight

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Hog Rider
Bats
Knight Hog Rider Bomber
Knight
Bats Goblin Gang Hog Rider Bomber The Log Electro Wizard
Cannon
Goblin Gang
Knight Hog Rider
Hog Rider
Bats Knight Goblin Gang The Log Bomber Electro Wizard
The Log
Hog Rider Knight
Electro Wizard
Knight Hog Rider

Defense Synergies 6 13

Bomber
Knight Bats Cannon The Log Electro Wizard
Bats
Knight Bomber Cannon The Log Electro Wizard
Knight
Bomber Bats Cannon Goblin Gang Electro Wizard The Log
Cannon
Knight The Log Bomber Bats Goblin Gang Electro Wizard
Goblin Gang
Knight Cannon The Log Electro Wizard
Hog Rider
The Log
Cannon Bomber Bats Knight Goblin Gang Electro Wizard
Electro Wizard
Knight Bomber Bats Cannon Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon The Log Electro Wizard
Bomber Bats Knight Cannon Goblin Gang The Log Electro Wizard
Cannon Goblin Gang Bomber Bats Knight Electro Wizard
Cannon Bomber Bats Knight Goblin Gang Electro Wizard
Bomber The Log
Goblin Gang The Log Bomber Bats Cannon Electro Wizard
Bats Electro Wizard Cannon Goblin Gang
Cannon The Log Electro Wizard
Cannon Goblin Gang
Knight Goblin Gang Bomber Cannon Electro Wizard
Bats Goblin Gang Electro Wizard Bomber Knight Cannon The Log
Bats Goblin Gang Electro Wizard
Cannon Bomber Bats Knight Goblin Gang The Log Electro Wizard
Bomber Bats Cannon Goblin Gang The Log Electro Wizard
Knight Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang The Log Electro Wizard
Bomber Bats Knight Cannon Goblin Gang Electro Wizard
Cannon Bomber Bats Knight Goblin Gang The Log Electro Wizard
The Log Bomber Bats Knight Cannon Electro Wizard
Cannon Electro Wizard
Bomber Goblin Gang Bats Knight Cannon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Electro Wizard
Electro Wizard Bomber Knight Goblin Gang The Log
Goblin Gang Bats Knight The Log Electro Wizard
Goblin Gang Bats Knight The Log Electro Wizard
Knight Cannon Goblin Gang
Bats Goblin Gang Electro Wizard
Goblin Gang Bats Knight Electro Wizard
Knight
Electro Wizard Bats Knight The Log
Cannon Goblin Gang
Bats Knight
The Log Electro Wizard
Knight Cannon Goblin Gang
Bomber Cannon
Goblin Gang Electro Wizard Bomber Bats Knight The Log
Bats Bomber Cannon The Log Electro Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight The Log
Bomber The Log
Bats
Bomber The Log
The Log
The Log
Bats Goblin Gang Electro Wizard
Knight The Log Electro Wizard
Knight The Log
The Log
Bomber The Log
The Log
Bomber Bats
Bomber The Log Electro Wizard
Bomber The Log
The Log
The Log
The Log
The Log Bomber
The Log Electro Wizard
The Log
The Log
Bats Electro Wizard
Electro Wizard Bats
Bomber The Log
Electro Wizard
The Log
Electro Wizard Bats Goblin Gang
Electro Wizard
The Log
Knight Goblin Gang Electro Wizard
The Log Bomber
Bats Goblin Gang The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

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