My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Executioner P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Knight Executioner
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Executioner P.E.K.K.A
Fireball
Bomber Executioner
Poison
Bomber Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Tornado Void Golden Knight Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A
Knight
Executioner Bomber The Log
Tornado
Executioner P.E.K.K.A The Log
Void
Executioner
Knight Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Bomber Executioner The Log
The Log
Knight Tornado Executioner P.E.K.K.A
Golden Knight

Defense Synergies 5 9

Bomber
Knight Tornado P.E.K.K.A The Log Golden Knight
Knight
Bomber Executioner Tornado The Log
Tornado
Executioner P.E.K.K.A Bomber Knight The Log
Void
Executioner
Knight Tornado The Log
P.E.K.K.A
Tornado The Log Bomber
The Log
P.E.K.K.A Bomber Knight Tornado Executioner Golden Knight
Golden Knight
Bomber The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Void Executioner The Log Golden Knight
P.E.K.K.A Bomber Knight Executioner The Log
Tornado P.E.K.K.A Bomber Knight Void Executioner
P.E.K.K.A Bomber Knight
Bomber Tornado P.E.K.K.A The Log
Tornado The Log Bomber Executioner
Tornado Void Executioner
Void P.E.K.K.A The Log Golden Knight
P.E.K.K.A Tornado
Knight Tornado Bomber
Executioner Bomber Knight Tornado The Log
Executioner Tornado
P.E.K.K.A Bomber Knight The Log
Bomber Executioner Tornado P.E.K.K.A The Log Golden Knight
P.E.K.K.A Knight
Tornado P.E.K.K.A The Log
Bomber Knight Tornado Executioner P.E.K.K.A
Bomber Knight Tornado Executioner The Log Golden Knight
Tornado Executioner The Log Bomber Knight
P.E.K.K.A Tornado
Bomber Knight Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void P.E.K.K.A
Void Bomber Knight Executioner The Log
P.E.K.K.A Knight The Log Golden Knight
P.E.K.K.A Knight Tornado The Log
P.E.K.K.A Knight Executioner
Executioner Tornado
P.E.K.K.A Knight Void
P.E.K.K.A Knight
Void P.E.K.K.A Knight Tornado The Log
P.E.K.K.A
P.E.K.K.A Knight Golden Knight
P.E.K.K.A Tornado Void The Log
P.E.K.K.A Knight Executioner Golden Knight
Bomber Executioner
Bomber Knight Tornado Executioner P.E.K.K.A The Log Golden Knight
Executioner Bomber P.E.K.K.A The Log Golden Knight
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight The Log Golden Knight
Void Tornado Executioner The Log Golden Knight
Void The Log
Knight Void The Log
Bomber Executioner The Log
Executioner Tornado
Bomber Tornado Executioner The Log
The Log Tornado Executioner
Void The Log Tornado Golden Knight
Tornado Void
Void Knight Tornado The Log Golden Knight
Void Tornado Executioner
Knight Void Executioner The Log Golden Knight
Void
The Log
Bomber Executioner The Log Golden Knight
Executioner The Log
Tornado
Bomber
Void Bomber Executioner The Log
Bomber Tornado The Log Golden Knight
Void The Log
Tornado Void
Void Tornado The Log
Void The Log
Tornado The Log Bomber Executioner
Void The Log Tornado Executioner Golden Knight
Void Tornado The Log Golden Knight
Void Tornado The Log Golden Knight
Tornado Executioner
Void
Void
Void Bomber The Log
Void
P.E.K.K.A
The Log
Void
Tornado Executioner
The Log
Void Knight Executioner
The Log Bomber Executioner
Void Tornado
Executioner P.E.K.K.A
Tornado The Log Golden Knight
Tornado Void Executioner
Void Tornado Executioner The Log Golden Knight

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