My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Fire Spirit Bomber Guards Baby Dragon
Zap
Fire Spirit Bomber Guards
Barbarian Barrel
Fire Spirit Bomber Guards Executioner
The Log
Fire Spirit Bomber Guards
Earthquake
Bomber Guards
Arrows
Fire Spirit Bomber Guards
Royal Delivery
Fire Spirit Bomber Guards Baby Dragon Executioner
Fireball
Bomber Baby Dragon Executioner
Poison
Bomber Guards Executioner
Lightning
Baby Dragon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Baby Dragon Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Guards Baby Dragon Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bomber Arrows Guards Baby Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Bomber Arrows

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon
Bomber
Baby Dragon Mega Knight
Arrows
Mirror Mega Knight
Mirror
Arrows
Guards
Baby Dragon
Fire Spirit Bomber Mega Knight
Executioner
Mega Knight
Mega Knight
Bomber Arrows Baby Dragon Executioner

Defense Synergies 2 7

Fire Spirit
Bomber
Guards
Arrows
Mirror Mega Knight
Mirror
Arrows Executioner Mega Knight
Guards
Bomber Baby Dragon Executioner
Baby Dragon
Guards Mega Knight
Executioner
Mirror Guards Mega Knight
Mega Knight
Arrows Mirror Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon Executioner
Executioner Mega Knight
Mega Knight Fire Spirit Bomber Executioner
Guards Mega Knight
Bomber Arrows Mega Knight
Arrows Fire Spirit Bomber Guards Baby Dragon Executioner Mega Knight
Fire Spirit Arrows Baby Dragon Executioner
Arrows Baby Dragon Mega Knight
Guards Fire Spirit Bomber Mega Knight
Guards Executioner Bomber Arrows Baby Dragon Mega Knight
Arrows Executioner Baby Dragon
Mega Knight Fire Spirit Bomber Guards
Fire Spirit Bomber Executioner Mega Knight Arrows Guards Baby Dragon
Mega Knight
Mega Knight
Mega Knight Bomber Arrows Executioner
Fire Spirit Arrows Mega Knight Bomber Guards Baby Dragon Executioner
Arrows Baby Dragon Executioner Fire Spirit Bomber Guards Mega Knight
Bomber Mega Knight Fire Spirit Arrows Guards Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Bomber Arrows Baby Dragon Executioner Mega Knight
Guards Mega Knight
Guards Mega Knight
Guards Executioner Mega Knight
Fire Spirit Arrows Executioner Baby Dragon
Guards
Mega Knight
Mega Knight Baby Dragon
Guards
Mega Knight Guards
Mega Knight Arrows Guards
Mega Knight Guards Executioner
Bomber Baby Dragon Executioner Mega Knight
Guards Bomber Baby Dragon Executioner
Arrows Executioner Mega Knight Bomber Baby Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon
Arrows Guards
Bomber Executioner Fire Spirit Arrows Baby Dragon Mega Knight
Arrows Executioner Fire Spirit Baby Dragon
Fire Spirit Bomber Arrows Baby Dragon Executioner
Arrows Fire Spirit Baby Dragon Executioner
Arrows
Fire Spirit Guards
Arrows
Fire Spirit Arrows Baby Dragon Executioner
Fire Spirit Baby Dragon Executioner
Arrows Baby Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner Mega Knight
Arrows
Bomber
Fire Spirit Bomber Arrows Baby Dragon Executioner Mega Knight
Fire Spirit Bomber Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Fire Spirit Bomber Baby Dragon Executioner Mega Knight
Arrows Baby Dragon Executioner
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Fire Spirit Arrows Baby Dragon Executioner
Guards
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Fire Spirit Guards
Fire Spirit Arrows Baby Dragon Executioner
Arrows
Baby Dragon Executioner Mega Knight
Arrows Bomber Baby Dragon Executioner
Arrows
Executioner Mega Knight
Guards Baby Dragon
Executioner
Baby Dragon Executioner Mega Knight
Mega Knight

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