My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Royal Giant
Giant Snowball
Bomber Minions Goblin Gang
Zap
Bomber Minions Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Bomber Goblin Gang Firecracker Electro Wizard Magic Archer
The Log
Bomber Goblin Gang Firecracker Royal Giant
Earthquake
Bomber Goblin Gang Firecracker
Arrows
Bomber Minions Goblin Gang Firecracker
Royal Delivery
Bomber Minions Goblin Gang Firecracker Electro Wizard Magic Archer
Fireball
Bomber Minions Goblin Gang Firecracker Electro Wizard Magic Archer
Poison
Bomber Minions Goblin Gang Firecracker Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Firecracker Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Minions Goblin Gang Firecracker Electro Wizard Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Giant Snowball Minions Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Giant Snowball Minions
Giant Snowball
Bomber Firecracker Royal Giant Electro Wizard Magic Archer
Minions
Royal Giant Bomber Firecracker
Goblin Gang
Firecracker Royal Giant
Firecracker
Royal Giant Giant Snowball Minions Goblin Gang
Royal Giant
Bomber Minions Firecracker Giant Snowball Goblin Gang Electro Wizard Magic Archer
Electro Wizard
Giant Snowball Royal Giant Magic Archer
Magic Archer
Giant Snowball Royal Giant Electro Wizard

Defense Synergies 1 13

Bomber
Giant Snowball Electro Wizard
Giant Snowball
Goblin Gang Bomber Minions Firecracker Electro Wizard Magic Archer
Minions
Giant Snowball Firecracker Electro Wizard
Goblin Gang
Giant Snowball Firecracker Electro Wizard Magic Archer
Firecracker
Giant Snowball Minions Goblin Gang Electro Wizard
Royal Giant
Electro Wizard
Bomber Giant Snowball Minions Goblin Gang Firecracker Magic Archer
Magic Archer
Giant Snowball Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Firecracker Electro Wizard Magic Archer
Minions Goblin Gang Firecracker Electro Wizard
Goblin Gang Bomber Giant Snowball Minions Electro Wizard
Minions Goblin Gang Firecracker Electro Wizard
Bomber Firecracker
Goblin Gang Bomber Giant Snowball Minions Firecracker Electro Wizard Magic Archer
Giant Snowball Minions Electro Wizard Goblin Gang Firecracker Magic Archer
Electro Wizard Magic Archer
Minions Goblin Gang
Goblin Gang Bomber Giant Snowball Firecracker Electro Wizard
Minions Goblin Gang Electro Wizard Bomber Giant Snowball Firecracker Magic Archer
Minions Giant Snowball Goblin Gang Firecracker Electro Wizard Magic Archer
Bomber Giant Snowball Minions Goblin Gang Electro Wizard
Bomber Giant Snowball Minions Goblin Gang Firecracker Electro Wizard Magic Archer
Goblin Gang Electro Wizard
Giant Snowball Goblin Gang Electro Wizard
Bomber Minions Goblin Gang Firecracker Electro Wizard
Bomber Giant Snowball Minions Goblin Gang Firecracker Electro Wizard Magic Archer
Giant Snowball Bomber Minions Firecracker Electro Wizard Magic Archer
Electro Wizard
Bomber Goblin Gang Giant Snowball Minions Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Electro Wizard
Electro Wizard Bomber Giant Snowball Goblin Gang Firecracker Magic Archer
Goblin Gang Minions Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang
Firecracker Giant Snowball Minions Goblin Gang Electro Wizard Magic Archer
Goblin Gang Minions Electro Wizard
Electro Wizard Giant Snowball Minions Firecracker Magic Archer
Goblin Gang
Minions
Giant Snowball Electro Wizard
Goblin Gang
Bomber Firecracker Magic Archer
Goblin Gang Electro Wizard Bomber Minions Firecracker Magic Archer
Minions Bomber Giant Snowball Firecracker Electro Wizard Magic Archer
Bomber Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Giant Snowball Electro Wizard Magic Archer
Magic Archer
Firecracker
Bomber Giant Snowball Firecracker Magic Archer
Firecracker Giant Snowball Minions Magic Archer
Bomber Firecracker Magic Archer
Giant Snowball Firecracker Magic Archer
Giant Snowball Firecracker
Giant Snowball Minions Goblin Gang Electro Wizard
Firecracker Electro Wizard Magic Archer
Giant Snowball Firecracker Magic Archer
Giant Snowball Firecracker Magic Archer
Minions Firecracker Magic Archer
Giant Snowball Firecracker Magic Archer
Bomber Giant Snowball Firecracker Magic Archer
Magic Archer Firecracker
Giant Snowball
Bomber Minions
Bomber Giant Snowball Firecracker Electro Wizard Magic Archer
Bomber Giant Snowball Firecracker Magic Archer
Minions Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Bomber Magic Archer
Firecracker Giant Snowball Electro Wizard Magic Archer
Giant Snowball Magic Archer
Firecracker Magic Archer
Giant Snowball Firecracker Electro Wizard Magic Archer
Electro Wizard Giant Snowball Minions Firecracker
Giant Snowball
Bomber Giant Snowball Magic Archer
Giant Snowball Firecracker Electro Wizard Magic Archer
Giant Snowball Firecracker Magic Archer
Electro Wizard Minions Goblin Gang Magic Archer
Giant Snowball Firecracker Electro Wizard Magic Archer
Goblin Gang Firecracker Electro Wizard Magic Archer
Bomber Giant Snowball Firecracker Magic Archer
Giant Snowball
Firecracker
Giant Snowball Minions Goblin Gang Firecracker Electro Wizard Magic Archer
Firecracker Giant Snowball Electro Wizard Magic Archer
Giant Snowball Firecracker Electro Wizard Magic Archer
Firecracker

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