My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Royal Delivery

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Baby Dragon Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Tesla Night Witch
The Log
Bomber
Earthquake
Bomber Tesla
Arrows
Bomber Night Witch
Royal Delivery
Bomber Baby Dragon Night Witch
Fireball
Bomber Tesla Baby Dragon Night Witch
Poison
Bomber Night Witch
Lightning
Tesla Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Royal Delivery Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Royal Delivery Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Royal Delivery Tesla Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Royal Delivery

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Baby Dragon
Zap
Arrows Bomber Baby Dragon Golem Night Witch
Arrows
Zap Golem Night Witch
Royal Delivery
Tesla
Baby Dragon
Golem Bomber Zap
Golem
Bomber Arrows Baby Dragon Night Witch Zap
Night Witch
Golem Zap Arrows

Defense Synergies 0 14

Bomber
Zap Tesla
Zap
Bomber Arrows Royal Delivery Tesla Baby Dragon Night Witch
Arrows
Zap Royal Delivery Tesla
Royal Delivery
Zap Arrows Tesla Baby Dragon Night Witch
Tesla
Bomber Zap Arrows Royal Delivery Baby Dragon Night Witch
Baby Dragon
Zap Royal Delivery Tesla
Golem
Night Witch
Zap Royal Delivery Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla Baby Dragon
Bomber Zap Royal Delivery Tesla Night Witch
Tesla Bomber Royal Delivery Night Witch
Tesla Night Witch Bomber
Bomber Arrows Royal Delivery
Arrows Royal Delivery Bomber Zap Tesla Baby Dragon Night Witch
Tesla Zap Arrows Royal Delivery Baby Dragon Night Witch
Zap Arrows Tesla Baby Dragon
Tesla Night Witch
Bomber Royal Delivery Tesla Night Witch
Bomber Zap Arrows Royal Delivery Tesla Baby Dragon Night Witch
Arrows Tesla Zap Royal Delivery Baby Dragon Night Witch
Tesla Night Witch Bomber Zap Royal Delivery
Bomber Zap Arrows Royal Delivery Tesla Baby Dragon Night Witch
Tesla
Zap Royal Delivery Tesla
Tesla Bomber Arrows Royal Delivery Night Witch
Arrows Royal Delivery Tesla Bomber Zap Baby Dragon Night Witch
Zap Arrows Royal Delivery Baby Dragon Bomber Tesla
Tesla
Bomber Arrows Royal Delivery Tesla Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Delivery Tesla
Royal Delivery Bomber Zap Arrows Tesla Baby Dragon
Royal Delivery Zap
Zap Royal Delivery Tesla Night Witch
Royal Delivery Tesla Night Witch
Arrows Royal Delivery Zap Tesla Baby Dragon
Royal Delivery Tesla Night Witch
Royal Delivery Tesla
Zap Royal Delivery Baby Dragon
Royal Delivery Tesla
Tesla
Zap Arrows Royal Delivery
Royal Delivery Tesla Night Witch
Bomber Tesla Baby Dragon
Tesla Bomber Zap Royal Delivery Baby Dragon Night Witch
Arrows Bomber Zap Royal Delivery Tesla Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Zap Arrows Baby Dragon
Arrows Zap Baby Dragon
Bomber Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Night Witch
Zap Arrows
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Bomber Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Night Witch
Bomber Zap Arrows Baby Dragon
Bomber Zap Arrows Baby Dragon
Baby Dragon Night Witch
Arrows
Zap Arrows Baby Dragon
Zap Arrows Bomber Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Night Witch
Zap
Night Witch
Bomber Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Night Witch
Zap Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Bomber Zap Baby Dragon
Zap Arrows
Zap Baby Dragon
Zap
Zap Baby Dragon

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