My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Royal Giant Musketeer P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman
Giant Snowball
Bomber Musketeer Fisherman
Zap
Bomber Royal Giant Fisherman
Barbarian Barrel
Ice Spirit Bomber Musketeer
The Log
Ice Spirit Bomber Royal Giant Musketeer Fisherman
Earthquake
Bomber
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Musketeer P.E.K.K.A Fisherman
Fireball
Bomber Musketeer Fisherman
Poison
Bomber Musketeer Fisherman
Lightning
Musketeer Fisherman
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Royal Delivery Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Royal Delivery Fisherman Musketeer Freeze Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Royal Delivery Fisherman

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant P.E.K.K.A Bomber Royal Giant Musketeer Fisherman
Bomber
Royal Giant Ice Spirit P.E.K.K.A
Royal Delivery
Royal Giant
Ice Spirit Bomber Fisherman Ice Spirit Musketeer
Musketeer
Ice Spirit Royal Giant P.E.K.K.A Fisherman
Freeze
P.E.K.K.A
Ice Spirit Bomber Musketeer Fisherman
Fisherman
Royal Giant Ice Spirit Musketeer P.E.K.K.A

Defense Synergies 2 11

Ice Spirit
Musketeer Bomber Royal Delivery P.E.K.K.A Fisherman
Bomber
Ice Spirit P.E.K.K.A Fisherman
Royal Delivery
Musketeer Ice Spirit Freeze P.E.K.K.A
Royal Giant
Musketeer
Ice Spirit Royal Delivery P.E.K.K.A Fisherman
Freeze
Royal Delivery
P.E.K.K.A
Ice Spirit Bomber Royal Delivery Musketeer Fisherman
Fisherman
Ice Spirit Bomber Musketeer P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
P.E.K.K.A Ice Spirit Royal Delivery Musketeer Fisherman
P.E.K.K.A Fisherman Bomber Royal Delivery Musketeer Freeze
P.E.K.K.A Musketeer Fisherman
Bomber Royal Delivery P.E.K.K.A
Royal Delivery Freeze Bomber Musketeer
Musketeer Ice Spirit Royal Delivery Freeze
Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Fisherman
Ice Spirit Bomber Royal Delivery Musketeer Fisherman
Bomber Royal Delivery Musketeer Freeze Fisherman
Musketeer Royal Delivery
P.E.K.K.A Ice Spirit Bomber Royal Delivery Musketeer Freeze
Bomber Ice Spirit Royal Delivery Freeze P.E.K.K.A
P.E.K.K.A
Ice Spirit Royal Delivery Freeze P.E.K.K.A Fisherman
Bomber Royal Delivery Musketeer P.E.K.K.A Fisherman
Ice Spirit Royal Delivery Bomber Musketeer Fisherman
Royal Delivery Freeze Ice Spirit Bomber Musketeer Fisherman
P.E.K.K.A Musketeer Fisherman
Bomber Royal Delivery Musketeer P.E.K.K.A Fisherman
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery P.E.K.K.A Fisherman
Royal Delivery Bomber Musketeer Fisherman
Royal Delivery P.E.K.K.A Ice Spirit Musketeer Fisherman
P.E.K.K.A Royal Delivery Musketeer Fisherman
P.E.K.K.A Royal Delivery Musketeer Fisherman
Royal Delivery Ice Spirit Musketeer Freeze
Royal Delivery P.E.K.K.A Musketeer
P.E.K.K.A Royal Delivery Fisherman
Royal Delivery Freeze P.E.K.K.A Ice Spirit
P.E.K.K.A Royal Delivery Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A
Bomber Musketeer
Ice Spirit Bomber Royal Delivery Musketeer Freeze P.E.K.K.A Fisherman
Bomber Royal Delivery Musketeer Freeze P.E.K.K.A
Bomber Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Musketeer Fisherman
Musketeer Freeze
Bomber
Ice Spirit Musketeer Freeze
Bomber Musketeer
Ice Spirit Freeze
Fisherman
Musketeer Fisherman
Musketeer Fisherman
Musketeer
Musketeer Fisherman
Musketeer Freeze Fisherman
Musketeer Fisherman
Bomber Musketeer
Musketeer
Freeze
Bomber Fisherman
Bomber Musketeer Fisherman
Bomber
Musketeer
Musketeer Fisherman
Musketeer
Freeze Ice Spirit Bomber
Fisherman
Musketeer Fisherman
Musketeer Fisherman
Musketeer Fisherman
Musketeer
Ice Spirit Musketeer Freeze
Bomber Musketeer
Ice Spirit Freeze
P.E.K.K.A
Ice Spirit Musketeer Freeze
Musketeer
Freeze
Musketeer
Bomber Musketeer
Musketeer P.E.K.K.A
Ice Spirit Musketeer Freeze
Musketeer
Musketeer Freeze
P.E.K.K.A

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