My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Baby Dragon Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Bomber
The Log
Bomber Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Baby Dragon P.E.K.K.A Ram Rider
Fireball
Bomber Baby Dragon Ram Rider
Poison
Bomber
Lightning
Baby Dragon Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tornado Fireball Baby Dragon Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Tornado Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon P.E.K.K.A Ram Rider
Arrows
Fireball P.E.K.K.A Ram Rider
Fireball
Arrows Tornado Baby Dragon Ram Rider
Tornado
Fireball Baby Dragon P.E.K.K.A Ram Rider
Baby Dragon
Tornado Bomber Fireball P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Tornado Bomber Baby Dragon Ram Rider
Ram Rider
Bomber Arrows Fireball Tornado Baby Dragon P.E.K.K.A
Goblinstein

Defense Synergies 2 9

Bomber
Tornado P.E.K.K.A
Arrows
Fireball Tornado P.E.K.K.A
Fireball
Tornado Arrows Ram Rider
Tornado
Fireball P.E.K.K.A Bomber Arrows Baby Dragon Ram Rider
Baby Dragon
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Bomber Arrows Baby Dragon
Ram Rider
Fireball Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon Ram Rider
P.E.K.K.A Ram Rider
Tornado P.E.K.K.A Ram Rider Bomber
P.E.K.K.A Ram Rider
Bomber Arrows Fireball Tornado P.E.K.K.A
Arrows Fireball Tornado Bomber Baby Dragon
Tornado Ram Rider Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon P.E.K.K.A Ram Rider
P.E.K.K.A Tornado
Tornado Bomber
Bomber Arrows Fireball Tornado Baby Dragon Ram Rider
Arrows Fireball Tornado Baby Dragon Ram Rider
P.E.K.K.A Bomber Fireball Ram Rider
Bomber Fireball Arrows Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A Ram Rider
Tornado Fireball P.E.K.K.A Ram Rider
Bomber Arrows Fireball Tornado P.E.K.K.A
Arrows Fireball Bomber Tornado Baby Dragon Ram Rider
Arrows Tornado Baby Dragon Bomber Fireball Ram Rider
P.E.K.K.A Tornado Ram Rider
Bomber Arrows Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Bomber Arrows Baby Dragon
P.E.K.K.A Ram Rider
P.E.K.K.A Fireball Tornado Ram Rider
P.E.K.K.A Ram Rider
Arrows Fireball Tornado Baby Dragon Ram Rider
P.E.K.K.A Fireball Ram Rider
P.E.K.K.A
P.E.K.K.A Fireball Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Fireball Tornado
P.E.K.K.A Fireball Ram Rider
Bomber Fireball Baby Dragon
Bomber Fireball Tornado Baby Dragon P.E.K.K.A
Arrows Bomber Fireball Baby Dragon P.E.K.K.A
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Tornado Baby Dragon Ram Rider
Arrows Fireball Baby Dragon
Arrows Fireball
Bomber Fireball Arrows Baby Dragon
Arrows Fireball Tornado Baby Dragon Ram Rider
Bomber Arrows Tornado Baby Dragon
Arrows Fireball Tornado Baby Dragon Ram Rider
Arrows Fireball Tornado Ram Rider
Fireball Tornado
Arrows Fireball Tornado Ram Rider
Fireball Arrows Tornado Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Bomber Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Tornado
Bomber
Bomber Arrows Fireball Baby Dragon
Bomber Arrows Fireball Tornado Baby Dragon
Fireball Baby Dragon
Arrows Fireball Tornado
Tornado
Arrows Fireball Baby Dragon
Arrows Tornado Bomber Fireball Baby Dragon
Arrows Fireball Tornado Baby Dragon Ram Rider
Fireball Arrows Tornado Baby Dragon Ram Rider
Fireball Arrows Tornado Baby Dragon
Arrows Fireball Tornado Baby Dragon
Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball
Fireball Arrows Tornado Baby Dragon Ram Rider
Arrows Fireball
Fireball Baby Dragon
Arrows Bomber Fireball Baby Dragon
Arrows Fireball Tornado
P.E.K.K.A
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon
P.E.K.K.A
Fireball

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