My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Cannon Ram Rider
Zap
Bomber Cannon Ram Rider
Barbarian Barrel
Ice Spirit Bomber Cannon
The Log
Ice Spirit Bomber Cannon Ram Rider
Earthquake
Bomber Cannon
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber P.E.K.K.A Ram Rider
Fireball
Bomber Cannon Ram Rider
Poison
Bomber Cannon
Lightning
Cannon Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber The Log Cannon Ram Rider Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber The Log Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bomber Ram Rider
Bomber
Ice Spirit P.E.K.K.A Ram Rider
Cannon
Lightning
Ram Rider
P.E.K.K.A
Ice Spirit Bomber The Log Ram Rider
The Log
P.E.K.K.A Ram Rider
Ram Rider
Lightning Ice Spirit Bomber P.E.K.K.A The Log
Goblinstein

Defense Synergies 2 10

Ice Spirit
Bomber Cannon P.E.K.K.A The Log Ram Rider
Bomber
Ice Spirit Cannon P.E.K.K.A The Log
Cannon
The Log Ice Spirit Bomber
Lightning
The Log
P.E.K.K.A
The Log Ice Spirit Bomber
The Log
Cannon P.E.K.K.A Ice Spirit Bomber Lightning Ram Rider
Ram Rider
Ice Spirit The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Cannon The Log Ram Rider
P.E.K.K.A Ice Spirit Cannon The Log Ram Rider
Cannon P.E.K.K.A Ram Rider Bomber Lightning
Cannon P.E.K.K.A Ram Rider
Lightning Bomber P.E.K.K.A The Log
The Log Bomber Cannon
Lightning Ram Rider Ice Spirit Cannon
Lightning Cannon P.E.K.K.A The Log Ram Rider
Cannon P.E.K.K.A
Ice Spirit Bomber Cannon
Bomber Cannon The Log Ram Rider
Ram Rider
Cannon P.E.K.K.A Ice Spirit Bomber Lightning The Log Ram Rider
Bomber Ice Spirit Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon Ram Rider
Ice Spirit Cannon Lightning P.E.K.K.A The Log Ram Rider
Bomber Cannon P.E.K.K.A
Ice Spirit Cannon Bomber The Log Ram Rider
The Log Ice Spirit Bomber Cannon Ram Rider
P.E.K.K.A Cannon Ram Rider
Bomber Cannon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Bomber Lightning The Log
P.E.K.K.A Ice Spirit Lightning The Log Ram Rider
Lightning P.E.K.K.A The Log Ram Rider
P.E.K.K.A Cannon Ram Rider
Ice Spirit Ram Rider
P.E.K.K.A Lightning Ram Rider
P.E.K.K.A
Lightning P.E.K.K.A Ice Spirit The Log
P.E.K.K.A Cannon
P.E.K.K.A
Lightning P.E.K.K.A The Log
Lightning P.E.K.K.A Cannon Ram Rider
Bomber Cannon
Ice Spirit Bomber Lightning P.E.K.K.A The Log
Bomber Cannon P.E.K.K.A The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Ram Rider
Lightning The Log
Lightning The Log
Bomber The Log
Ice Spirit Ram Rider
Bomber The Log
The Log Ice Spirit Lightning Ram Rider
The Log Lightning Ram Rider
Lightning
Lightning The Log Ram Rider
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning Bomber The Log
Lightning The Log
Lightning
Bomber Lightning
Lightning Bomber The Log
Lightning Bomber The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
The Log Ice Spirit Bomber
The Log Lightning Ram Rider
Lightning The Log Ram Rider
Lightning The Log
Lightning
Lightning Ice Spirit
Lightning
Lightning Bomber The Log
Lightning Ice Spirit
P.E.K.K.A
Lightning The Log
Lightning Ice Spirit
Lightning Ram Rider
The Log
Lightning
The Log Bomber Lightning
Lightning
P.E.K.K.A
Ice Spirit Lightning The Log
Lightning
Lightning The Log
P.E.K.K.A
Lightning

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