My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Ram Rider
Giant Snowball
Skeletons Bomber Cannon Ram Rider
Zap
Skeletons Bomber Cannon Ram Rider
Barbarian Barrel
Skeletons Bomber Cannon
The Log
Skeletons Bomber Cannon Ram Rider
Earthquake
Skeletons Bomber Cannon
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber P.E.K.K.A Ram Rider
Fireball
Bomber Cannon Ram Rider
Poison
Bomber Cannon
Lightning
Cannon Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Cannon Tornado Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Cannon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
P.E.K.K.A Ram Rider
Cannon
Tornado
P.E.K.K.A The Log Ram Rider
P.E.K.K.A
Tornado Bomber The Log Ram Rider
The Log
Tornado P.E.K.K.A Ram Rider
Ram Rider
Bomber Tornado P.E.K.K.A The Log
Goblinstein

Defense Synergies 4 12

Skeletons
Cannon Bomber Tornado P.E.K.K.A The Log Ram Rider
Bomber
Skeletons Cannon Tornado P.E.K.K.A The Log
Cannon
Skeletons The Log Bomber
Tornado
P.E.K.K.A Skeletons Bomber The Log Ram Rider
P.E.K.K.A
Tornado The Log Skeletons Bomber
The Log
Cannon P.E.K.K.A Skeletons Bomber Tornado Ram Rider
Ram Rider
Skeletons Tornado The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon The Log Ram Rider
P.E.K.K.A Skeletons Cannon The Log Ram Rider
Cannon Tornado P.E.K.K.A Ram Rider Skeletons Bomber
Cannon P.E.K.K.A Skeletons Ram Rider
Bomber Tornado P.E.K.K.A The Log
Tornado The Log Skeletons Bomber Cannon
Tornado Ram Rider Cannon
Cannon P.E.K.K.A The Log Ram Rider
Cannon P.E.K.K.A Skeletons Tornado
Tornado Skeletons Bomber Cannon
Skeletons Bomber Cannon Tornado The Log Ram Rider
Tornado Ram Rider
Cannon P.E.K.K.A Skeletons Bomber The Log Ram Rider
Bomber Cannon Tornado P.E.K.K.A The Log
P.E.K.K.A Cannon Ram Rider
Tornado Cannon P.E.K.K.A The Log Ram Rider
Skeletons Bomber Cannon Tornado P.E.K.K.A
Cannon Bomber Tornado The Log Ram Rider
Tornado The Log Bomber Cannon Ram Rider
P.E.K.K.A Cannon Tornado Ram Rider
Bomber Cannon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Bomber The Log
P.E.K.K.A Skeletons The Log Ram Rider
P.E.K.K.A Tornado The Log Ram Rider
P.E.K.K.A Skeletons Cannon Ram Rider
Skeletons Tornado Ram Rider
P.E.K.K.A Skeletons Ram Rider
P.E.K.K.A
P.E.K.K.A Skeletons Tornado The Log
P.E.K.K.A Skeletons Cannon
P.E.K.K.A
P.E.K.K.A Tornado The Log
P.E.K.K.A Skeletons Cannon Ram Rider
Bomber Cannon
Skeletons Bomber Tornado P.E.K.K.A The Log
Bomber Cannon P.E.K.K.A The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Ram Rider
The Log
The Log
Bomber The Log
Tornado Ram Rider
Bomber Tornado The Log
The Log Tornado Ram Rider
The Log Tornado Ram Rider
Tornado
Tornado The Log Ram Rider
Tornado
The Log
The Log
Bomber The Log
The Log
Tornado
Bomber
Bomber The Log
Bomber Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Bomber
The Log Tornado Ram Rider
Tornado The Log Ram Rider
Tornado The Log
Tornado
Bomber The Log
P.E.K.K.A
The Log
Tornado Ram Rider
The Log
The Log Bomber
Tornado
P.E.K.K.A
Tornado The Log
Tornado
Tornado The Log
P.E.K.K.A

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