My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Giant Royal Ghost Electro Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Bomber Royal Ghost Electro Wizard
The Log
Bomber Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Royal Ghost Electro Wizard Ram Rider
Fireball
Bomber Electro Wizard Ram Rider
Poison
Bomber Electro Wizard
Lightning
Electro Wizard Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Fireball Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Royal Ghost Fireball Electro Wizard Ram Rider Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Giant Snowball Royal Ghost Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball Ram Rider
Giant Snowball
Ram Rider Bomber Fireball Royal Ghost Electro Wizard
Fireball
Giant Snowball Electro Wizard Ram Rider
Electro Giant
Royal Ghost
Giant Snowball Electro Wizard Ram Rider
Electro Wizard
Giant Snowball Fireball Royal Ghost Ram Rider
Ram Rider
Giant Snowball Bomber Fireball Royal Ghost Electro Wizard
Goblinstein

Defense Synergies 1 10

Bomber
Giant Snowball Electro Giant Royal Ghost Electro Wizard
Giant Snowball
Ram Rider Bomber Royal Ghost Electro Wizard
Fireball
Electro Wizard Ram Rider
Electro Giant
Bomber
Royal Ghost
Bomber Giant Snowball Electro Wizard
Electro Wizard
Bomber Giant Snowball Fireball Royal Ghost Ram Rider
Ram Rider
Giant Snowball Fireball Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Electro Wizard Ram Rider
Electro Wizard Ram Rider
Ram Rider Bomber Giant Snowball Electro Wizard
Electro Wizard Ram Rider
Bomber Fireball
Fireball Bomber Giant Snowball Royal Ghost Electro Wizard
Giant Snowball Electro Wizard Ram Rider Fireball
Fireball Electro Giant Electro Wizard Ram Rider
Bomber Giant Snowball Royal Ghost Electro Wizard
Electro Wizard Bomber Giant Snowball Fireball Electro Giant Royal Ghost Ram Rider
Giant Snowball Fireball Electro Wizard Ram Rider
Bomber Giant Snowball Fireball Electro Wizard Ram Rider
Bomber Fireball Giant Snowball Royal Ghost Electro Wizard
Electro Wizard Ram Rider
Giant Snowball Fireball Electro Giant Electro Wizard Ram Rider
Bomber Fireball Electro Wizard
Fireball Bomber Giant Snowball Royal Ghost Electro Wizard Ram Rider
Giant Snowball Bomber Fireball Royal Ghost Electro Wizard Ram Rider
Electro Wizard Ram Rider
Bomber Royal Ghost Giant Snowball Fireball Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Fireball Electro Giant Royal Ghost Electro Wizard
Fireball Electro Wizard Bomber Giant Snowball Royal Ghost
Electro Wizard Ram Rider
Fireball Electro Wizard Ram Rider
Ram Rider
Fireball Electro Giant Giant Snowball Electro Wizard Ram Rider
Fireball Electro Wizard Ram Rider
Electro Wizard Giant Snowball Fireball
Giant Snowball Fireball Electro Giant Electro Wizard
Fireball Ram Rider
Bomber Fireball Electro Giant
Electro Giant Electro Wizard Bomber Fireball
Bomber Giant Snowball Fireball Electro Giant Royal Ghost Electro Wizard
Bomber Giant Snowball Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Giant Snowball Royal Ghost Electro Wizard Ram Rider
Fireball
Fireball
Bomber Fireball Giant Snowball
Fireball Electro Giant Giant Snowball Ram Rider
Bomber
Fireball Giant Snowball Ram Rider
Fireball Giant Snowball Ram Rider
Giant Snowball Fireball Electro Wizard
Fireball Electro Wizard Ram Rider
Fireball Giant Snowball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Bomber Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Bomber
Bomber Giant Snowball Fireball Electro Wizard
Bomber Giant Snowball Fireball Electro Giant
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Electro Giant Bomber Fireball
Fireball Giant Snowball Royal Ghost Electro Wizard Ram Rider
Fireball Giant Snowball Ram Rider
Fireball
Giant Snowball Fireball Electro Giant Electro Wizard
Electro Wizard Giant Snowball Fireball Electro Giant
Giant Snowball Fireball
Bomber Giant Snowball Fireball
Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball
Electro Wizard Fireball
Fireball Giant Snowball Electro Wizard Ram Rider
Fireball
Fireball Electro Wizard
Bomber Giant Snowball Fireball
Giant Snowball Fireball Electro Giant
Electro Giant Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball Electro Giant Royal Ghost Electro Wizard
Fireball

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