My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Executioner Electro Giant Electro Wizard Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Sparky
Giant Snowball
Bomber Minions
Zap
Bomber Minions Sparky
Barbarian Barrel
Bomber Executioner Electro Wizard Sparky
The Log
Bomber Sparky
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Executioner Electro Wizard Sparky
Fireball
Bomber Minions Executioner Electro Wizard Sparky
Poison
Bomber Minions Executioner Electro Wizard Sparky
Lightning
Executioner Electro Wizard Sparky Monk
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Executioner Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Tornado Electro Wizard Executioner Monk Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Tornado Electro Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Sparky Monk
Minions
Bomber Sparky
Tornado
Executioner Electro Giant Sparky
Executioner
Tornado
Electro Giant
Tornado Sparky
Electro Wizard
Sparky
Sparky
Tornado Bomber Minions Electro Giant Electro Wizard
Monk
Bomber

Defense Synergies 2 7

Bomber
Tornado Electro Giant Electro Wizard
Minions
Electro Wizard
Tornado
Executioner Sparky Bomber Electro Giant Electro Wizard Sparky
Executioner
Tornado
Electro Giant
Bomber Tornado
Electro Wizard
Bomber Minions Tornado
Sparky
Tornado Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Executioner Electro Wizard Sparky
Sparky Minions Executioner Electro Wizard Monk
Tornado Sparky Bomber Minions Executioner Electro Wizard
Sparky Minions Electro Wizard Monk
Bomber Tornado Sparky Monk
Tornado Bomber Minions Executioner Electro Wizard
Minions Tornado Electro Wizard Executioner
Electro Giant Electro Wizard Sparky Monk
Sparky Minions Tornado
Tornado Bomber Electro Wizard Sparky
Minions Executioner Electro Wizard Bomber Tornado Electro Giant
Minions Executioner Tornado Electro Wizard
Sparky Bomber Minions Electro Wizard
Bomber Executioner Sparky Minions Tornado Electro Wizard
Sparky Electro Wizard
Tornado Monk Electro Giant Electro Wizard Sparky
Sparky Bomber Minions Tornado Executioner Electro Wizard
Bomber Minions Tornado Executioner Electro Wizard
Tornado Executioner Bomber Minions Electro Wizard
Sparky Tornado Electro Wizard
Bomber Minions Executioner Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Electro Wizard Sparky
Electro Wizard Bomber Executioner Monk
Minions Electro Wizard Sparky
Tornado Electro Wizard Sparky Monk
Executioner Sparky
Executioner Electro Giant Minions Tornado Electro Wizard Monk
Sparky Minions Electro Wizard
Sparky
Electro Wizard Minions Tornado Sparky Monk
Sparky
Minions Sparky
Monk Tornado Electro Giant Electro Wizard
Executioner Sparky
Bomber Executioner Electro Giant Sparky
Electro Giant Electro Wizard Sparky Bomber Minions Tornado Executioner Monk
Minions Executioner Bomber Electro Giant Electro Wizard Sparky
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky Monk
Monk Tornado Executioner Electro Wizard
Sparky
Sparky
Bomber Executioner Sparky
Executioner Electro Giant Minions Tornado Monk
Bomber Tornado Executioner Sparky
Tornado Executioner
Monk Tornado
Minions Tornado Electro Wizard Sparky
Monk Tornado Electro Wizard Sparky
Monk Tornado Executioner
Executioner Sparky
Minions Monk
Sparky
Bomber Executioner Sparky
Executioner Sparky
Monk Tornado Sparky
Bomber Minions Sparky
Bomber Executioner Electro Wizard Sparky Monk
Bomber Tornado Electro Giant Monk
Minions Sparky Monk
Tornado
Tornado Sparky Monk
Monk
Tornado Electro Giant Bomber Executioner Sparky
Tornado Executioner Electro Wizard Sparky Monk
Tornado Sparky Monk
Tornado Sparky
Tornado Executioner Electro Giant Electro Wizard Sparky
Electro Wizard Minions Electro Giant
Sparky
Bomber Sparky
Electro Wizard Sparky Monk
Sparky
Sparky Monk
Electro Wizard Minions
Tornado Executioner Electro Wizard Monk
Executioner Electro Wizard Sparky
Bomber Executioner
Monk Tornado Electro Giant Sparky
Executioner Sparky
Electro Giant Minions Tornado Electro Wizard Sparky
Tornado Executioner Electro Wizard
Tornado Executioner Electro Giant Electro Wizard Sparky Monk
Sparky
Sparky Monk

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