My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
Bad

1 problems 6 warnings Why?

Missing cards in your collection

Goblin Curse Royal Ghost Bandit Lumberjack Mother Witch Graveyard Goblin Machine Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Wall Breakers Goblin Barrel Clone
Giant Snowball
Bomber Minion Horde Wall Breakers Goblin Barrel Clone
Zap
Bomber Minion Horde Wall Breakers Goblin Barrel Clone
Barbarian Barrel
Bomber Wall Breakers Goblin Barrel Clone
The Log
Bomber Wall Breakers Goblin Barrel Clone
Earthquake
Bomber Goblin Barrel Clone
Arrows
Bomber Minion Horde Wall Breakers Goblin Barrel Clone
Royal Delivery
Bomber Minion Horde Wall Breakers Goblin Barrel Clone
Fireball
Bomber Minion Horde Wall Breakers Goblin Barrel Clone
Poison
Bomber Minion Horde Clone
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rage Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Wall Breakers Rage Royal Delivery Goblin Barrel Clone Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Wall Breakers Rage

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Delivery
Minion Horde
Rage Mirror Clone
Mirror
Goblin Barrel Minion Horde Wall Breakers
Wall Breakers
Mirror
Rage
Minion Horde
Goblin Barrel
Mirror Clone
Clone
Minion Horde Goblin Barrel

Defense Synergies 2 0

Bomber
Royal Delivery
Mirror
Minion Horde
Mirror
Mirror
Royal Delivery Minion Horde
Wall Breakers
Rage
Goblin Barrel
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde
Minion Horde Bomber Royal Delivery
Minion Horde Bomber Royal Delivery
Minion Horde Bomber
Bomber Royal Delivery
Royal Delivery Bomber
Minion Horde Royal Delivery
Minion Horde
Bomber Royal Delivery Minion Horde
Minion Horde Bomber Royal Delivery
Minion Horde Royal Delivery
Minion Horde Bomber Royal Delivery
Bomber Royal Delivery Minion Horde
Minion Horde
Minion Horde Royal Delivery
Minion Horde Bomber Royal Delivery
Royal Delivery Bomber Minion Horde
Royal Delivery Bomber
Bomber Royal Delivery Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery
Royal Delivery Bomber
Royal Delivery Minion Horde
Royal Delivery Minion Horde
Royal Delivery Minion Horde
Royal Delivery Minion Horde
Royal Delivery Minion Horde
Royal Delivery Minion Horde
Royal Delivery Minion Horde
Royal Delivery Minion Horde
Minion Horde
Royal Delivery
Royal Delivery Minion Horde
Bomber Minion Horde
Bomber Royal Delivery Minion Horde
Bomber Royal Delivery Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Bomber Minion Horde
Minion Horde
Bomber Minion Horde
Minion Horde
Minion Horde
Minion Horde
Bomber Minion Horde
Minion Horde
Bomber Minion Horde
Bomber
Bomber
Minion Horde
Minion Horde
Bomber
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Bomber Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Bomber
Minion Horde
Minion Horde

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