My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Guards Giant Skeleton
Giant Snowball
Bomber Minions Guards Baby Dragon
Zap
Bomber Minions Guards
Barbarian Barrel
Bomber Guards Giant Skeleton
The Log
Bomber Guards Giant Skeleton
Earthquake
Bomber Guards
Arrows
Bomber Minions Guards
Royal Delivery
Bomber Minions Guards Baby Dragon Giant Skeleton
Fireball
Bomber Minions Baby Dragon
Poison
Bomber Minions Guards
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Royal Delivery Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Guards Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Royal Delivery Guards Baby Dragon Golden Knight Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Royal Delivery

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Baby Dragon Giant Skeleton
Zap
Bomber Minions Guards Baby Dragon Giant Skeleton
Minions
Bomber Zap Baby Dragon Giant Skeleton
Royal Delivery
Guards
Zap
Baby Dragon
Bomber Zap Minions Giant Skeleton
Giant Skeleton
Bomber Zap Minions Baby Dragon
Golden Knight

Defense Synergies 0 20

Bomber
Zap Guards Golden Knight
Zap
Bomber Minions Royal Delivery Guards Baby Dragon Giant Skeleton Golden Knight
Minions
Zap Royal Delivery Baby Dragon Giant Skeleton Golden Knight
Royal Delivery
Zap Minions Guards Baby Dragon Giant Skeleton Golden Knight
Guards
Bomber Zap Royal Delivery Baby Dragon Giant Skeleton
Baby Dragon
Zap Minions Royal Delivery Guards Giant Skeleton
Giant Skeleton
Zap Minions Royal Delivery Guards Baby Dragon
Golden Knight
Bomber Zap Minions Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Baby Dragon Golden Knight
Zap Minions Royal Delivery
Bomber Minions Royal Delivery Giant Skeleton
Minions Guards
Bomber Royal Delivery Giant Skeleton
Royal Delivery Bomber Zap Minions Guards Baby Dragon
Minions Zap Royal Delivery Baby Dragon
Zap Baby Dragon Giant Skeleton Golden Knight
Minions
Guards Bomber Royal Delivery Giant Skeleton
Minions Guards Bomber Zap Royal Delivery Baby Dragon Giant Skeleton
Minions Zap Royal Delivery Baby Dragon
Bomber Zap Minions Royal Delivery Guards Giant Skeleton
Bomber Zap Minions Royal Delivery Guards Baby Dragon Golden Knight
Zap Royal Delivery
Bomber Minions Royal Delivery
Royal Delivery Bomber Zap Minions Guards Baby Dragon Golden Knight
Zap Royal Delivery Baby Dragon Bomber Minions Guards Giant Skeleton
Bomber Minions Royal Delivery Guards Baby Dragon Giant Skeleton
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Royal Delivery Giant Skeleton
Royal Delivery Bomber Zap Baby Dragon
Royal Delivery Guards Giant Skeleton Zap Minions Golden Knight
Guards Giant Skeleton Zap Royal Delivery
Giant Skeleton Royal Delivery Guards
Royal Delivery Zap Minions Baby Dragon
Royal Delivery Guards Minions Giant Skeleton
Giant Skeleton Royal Delivery
Zap Royal Delivery Giant Skeleton Minions Baby Dragon
Royal Delivery Guards
Minions Guards Giant Skeleton Golden Knight
Zap Royal Delivery Guards Giant Skeleton
Royal Delivery Giant Skeleton Guards Golden Knight
Bomber Baby Dragon
Guards Bomber Zap Minions Royal Delivery Baby Dragon Giant Skeleton Golden Knight
Minions Bomber Zap Royal Delivery Baby Dragon Giant Skeleton Golden Knight
Bomber Zap Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Giant Skeleton Golden Knight
Zap Baby Dragon Golden Knight
Baby Dragon Giant Skeleton
Guards Giant Skeleton
Bomber Zap Baby Dragon
Zap Minions Baby Dragon
Bomber Baby Dragon
Zap Baby Dragon
Zap Golden Knight
Minions Guards
Zap Golden Knight
Zap Baby Dragon
Baby Dragon Golden Knight
Minions Baby Dragon
Zap Baby Dragon
Bomber Zap Baby Dragon Golden Knight
Baby Dragon
Bomber Minions
Bomber Zap Baby Dragon
Bomber Zap Baby Dragon Golden Knight
Minions Baby Dragon Giant Skeleton
Zap Baby Dragon
Zap Bomber Baby Dragon
Zap Baby Dragon Golden Knight
Zap Baby Dragon Golden Knight
Zap Baby Dragon Golden Knight
Zap Baby Dragon
Zap Minions Guards
Bomber Zap
Zap
Giant Skeleton
Zap Minions Guards
Zap Baby Dragon
Baby Dragon
Bomber Zap Baby Dragon
Zap Giant Skeleton
Zap Minions Guards Baby Dragon Giant Skeleton Golden Knight
Zap
Zap Baby Dragon Giant Skeleton Golden Knight

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