My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon Golem Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Golem Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Phoenix
Giant Snowball
Bomber Electro Dragon Lumberjack
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Heal Spirit Lumberjack
The Log
Bomber Elite Barbarians Heal Spirit Lumberjack
Earthquake
Bomber
Arrows
Bomber Heal Spirit
Royal Delivery
Bomber Elite Barbarians Heal Spirit Electro Dragon Lumberjack
Fireball
Bomber Elite Barbarians Electro Dragon Lumberjack
Poison
Bomber Electro Dragon Phoenix
Lightning
Elite Barbarians Electro Dragon Phoenix Lumberjack
Rocket
Elite Barbarians Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Tornado Phoenix Lumberjack Electro Dragon Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Bomber Tornado Phoenix

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Elite Barbarians Heal Spirit Lumberjack
Elite Barbarians
Heal Spirit Bomber Lumberjack
Heal Spirit
Elite Barbarians Bomber Electro Dragon Lumberjack
Tornado
Electro Dragon Golem
Electro Dragon
Golem Heal Spirit Tornado
Golem
Bomber Electro Dragon Tornado Lumberjack
Phoenix
Lumberjack
Bomber Elite Barbarians Heal Spirit Golem

Defense Synergies 0 3

Bomber
Tornado
Elite Barbarians
Heal Spirit
Tornado
Bomber Electro Dragon
Electro Dragon
Tornado Lumberjack
Golem
Phoenix
Lumberjack
Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon
Elite Barbarians Lumberjack Electro Dragon Phoenix
Tornado Lumberjack Bomber Elite Barbarians Electro Dragon
Elite Barbarians Lumberjack Electro Dragon Phoenix
Bomber Elite Barbarians Tornado Lumberjack
Tornado Bomber Electro Dragon Lumberjack
Tornado Electro Dragon Phoenix
Electro Dragon Phoenix
Elite Barbarians Tornado Phoenix Lumberjack
Elite Barbarians Tornado Bomber Phoenix Lumberjack
Bomber Tornado Electro Dragon Lumberjack
Tornado Electro Dragon Phoenix
Lumberjack Bomber Elite Barbarians Electro Dragon
Bomber Tornado Electro Dragon Lumberjack
Elite Barbarians Phoenix Lumberjack
Tornado Elite Barbarians Lumberjack
Bomber Elite Barbarians Tornado Electro Dragon Lumberjack
Bomber Elite Barbarians Tornado Electro Dragon Lumberjack
Tornado Bomber Electro Dragon Lumberjack
Elite Barbarians Tornado Phoenix Lumberjack
Bomber Elite Barbarians Electro Dragon Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians
Bomber Elite Barbarians Electro Dragon Phoenix Lumberjack
Lumberjack Elite Barbarians Electro Dragon
Lumberjack Elite Barbarians Tornado Phoenix
Elite Barbarians Phoenix Lumberjack
Tornado Electro Dragon
Elite Barbarians Phoenix Lumberjack
Elite Barbarians Phoenix Lumberjack
Electro Dragon Elite Barbarians Tornado Phoenix
Phoenix
Elite Barbarians Electro Dragon Phoenix Lumberjack
Elite Barbarians Tornado Phoenix
Elite Barbarians Lumberjack
Bomber Electro Dragon
Elite Barbarians Electro Dragon Phoenix Bomber Tornado Lumberjack
Bomber Elite Barbarians Electro Dragon Phoenix
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Bomber
Tornado Electro Dragon
Bomber Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Elite Barbarians Tornado Electro Dragon Lumberjack
Tornado Electro Dragon
Tornado Electro Dragon
Elite Barbarians
Electro Dragon
Elite Barbarians
Bomber Electro Dragon
Electro Dragon
Tornado
Bomber
Bomber Electro Dragon
Bomber Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Bomber Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Elite Barbarians Tornado Electro Dragon
Electro Dragon
Elite Barbarians
Bomber Electro Dragon
Electro Dragon
Electro Dragon
Tornado Electro Dragon
Electro Dragon Lumberjack
Bomber Electro Dragon
Tornado
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians Tornado
Tornado Electro Dragon
Electro Dragon Tornado
Electro Dragon

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