My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Witch Golem Fisherman Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Golem Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Goblins Witch Fisherman
Zap
Goblins Witch Fisherman
Barbarian Barrel
Goblins Barbarian Hut Witch
The Log
Goblins Barbarian Hut Witch Fisherman
Earthquake
Barbarian Hut Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Witch Fisherman Boss Bandit
Fireball
Barbarian Hut Witch Fisherman Boss Bandit
Poison
Barbarian Hut Witch Fisherman Boss Bandit
Lightning
Barbarian Hut Witch Fisherman Boss Bandit
Rocket
Barbarian Hut Witch Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Golem Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tornado Fisherman Freeze Witch Barbarian Hut Boss Bandit Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Tornado Fisherman Freeze

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Barbarian Hut
Tornado
Freeze Witch Golem
Freeze
Tornado
Witch
Tornado Golem
Golem
Tornado Witch
Fisherman
Boss Bandit

Defense Synergies 0 4

Goblins
Freeze Fisherman
Barbarian Hut
Tornado
Witch
Freeze
Goblins
Witch
Tornado Fisherman
Golem
Fisherman
Goblins Witch
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut
Barbarian Hut Goblins Witch Fisherman
Barbarian Hut Tornado Witch Fisherman Goblins Freeze
Barbarian Hut Witch Goblins Fisherman
Tornado
Tornado Freeze Goblins
Tornado Barbarian Hut Freeze Witch
Barbarian Hut
Barbarian Hut Witch Goblins Tornado Fisherman
Tornado Goblins Fisherman
Goblins Witch Tornado Freeze Fisherman
Barbarian Hut Tornado Witch
Barbarian Hut Freeze Witch
Barbarian Hut Goblins Tornado Freeze Witch
Barbarian Hut
Barbarian Hut Tornado Freeze Fisherman
Barbarian Hut Goblins Tornado Witch Fisherman
Goblins Barbarian Hut Tornado Witch Fisherman
Tornado Freeze Witch Barbarian Hut Fisherman
Barbarian Hut Tornado Fisherman
Goblins Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblins Witch Fisherman
Fisherman
Goblins Barbarian Hut Witch Fisherman
Barbarian Hut Tornado Fisherman
Barbarian Hut Witch Fisherman
Tornado Freeze Witch
Goblins Barbarian Hut Witch
Barbarian Hut Fisherman
Freeze Goblins Barbarian Hut Tornado Witch
Witch Barbarian Hut
Witch
Tornado
Barbarian Hut Witch
Barbarian Hut Witch
Witch Goblins Barbarian Hut Tornado Freeze Fisherman
Barbarian Hut Freeze Witch
Barbarian Hut
Fisherman Tornado
Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Freeze
Tornado Fisherman
Barbarian Hut
Barbarian Hut Freeze
Tornado Freeze Witch
Tornado Witch
Barbarian Hut Tornado Freeze
Tornado Fisherman
Goblins Tornado Fisherman
Tornado Fisherman
Tornado
Barbarian Hut Fisherman
Freeze Fisherman
Barbarian Hut Fisherman
Barbarian Hut Witch
Barbarian Hut
Tornado Freeze
Fisherman
Fisherman
Tornado Witch
Tornado
Tornado Fisherman
Barbarian Hut
Tornado Freeze Witch
Witch Fisherman
Tornado Witch Fisherman
Tornado Witch Fisherman
Tornado Fisherman
Tornado Witch
Freeze Witch
Freeze
Barbarian Hut Freeze Witch
Tornado Witch
Freeze
Tornado
Tornado Freeze Witch
Tornado Witch
Tornado Freeze Witch
Fisherman

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