My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Electro Dragon Magic Archer Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Magic Archer Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Electro Dragon
Zap
Barbarian Barrel
Knight Musketeer Magic Archer
The Log
Musketeer
Earthquake
Arrows
Royal Delivery
Knight Musketeer Electro Dragon Magic Archer Boss Bandit
Fireball
Musketeer Electro Dragon Magic Archer Boss Bandit
Poison
Musketeer Electro Dragon Magic Archer Boss Bandit
Lightning
Knight Musketeer Electro Dragon Magic Archer Boss Bandit
Rocket
Musketeer Electro Dragon Magic Archer Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Musketeer Magic Archer Giant Electro Dragon Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Knight Musketeer Magic Archer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Musketeer Giant Electro Dragon Magic Archer Mega Knight
Knight
Musketeer Giant Snowball Electro Dragon Magic Archer
Musketeer
Knight Giant Giant Snowball Electro Dragon Mega Knight
Giant
Musketeer Electro Dragon Giant Snowball Magic Archer
Electro Dragon
Giant Giant Snowball Knight Musketeer Magic Archer Mega Knight
Magic Archer
Giant Snowball Knight Giant Electro Dragon Mega Knight
Mega Knight
Giant Snowball Musketeer Electro Dragon Magic Archer
Boss Bandit

Defense Synergies 4 6

Giant Snowball
Mega Knight Knight Musketeer Electro Dragon Magic Archer
Knight
Musketeer Electro Dragon Magic Archer Giant Snowball
Musketeer
Knight Giant Snowball Mega Knight
Giant
Electro Dragon
Knight Giant Snowball
Magic Archer
Knight Giant Snowball Mega Knight
Mega Knight
Giant Snowball Musketeer Magic Archer
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Electro Dragon Magic Archer
Knight Musketeer Electro Dragon Mega Knight
Mega Knight Giant Snowball Knight Musketeer Electro Dragon
Knight Musketeer Electro Dragon Mega Knight
Mega Knight
Giant Snowball Musketeer Electro Dragon Magic Archer Mega Knight
Giant Snowball Musketeer Electro Dragon Magic Archer
Musketeer Electro Dragon Magic Archer Mega Knight
Musketeer
Knight Giant Snowball Musketeer Mega Knight
Giant Snowball Knight Musketeer Electro Dragon Magic Archer Mega Knight
Musketeer Giant Snowball Electro Dragon Magic Archer
Mega Knight Giant Snowball Knight Musketeer Electro Dragon
Mega Knight Giant Snowball Electro Dragon Magic Archer
Knight Mega Knight
Giant Snowball Mega Knight
Mega Knight Knight Musketeer Electro Dragon
Mega Knight Giant Snowball Knight Musketeer Electro Dragon Magic Archer
Giant Snowball Knight Musketeer Electro Dragon Magic Archer Mega Knight
Musketeer
Mega Knight Giant Snowball Knight Musketeer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Giant Snowball
Giant Snowball Knight Musketeer Electro Dragon Magic Archer Mega Knight
Mega Knight Knight Musketeer Electro Dragon
Mega Knight Knight Musketeer
Knight Musketeer Mega Knight
Giant Snowball Musketeer Electro Dragon Magic Archer
Knight Musketeer
Mega Knight Knight
Electro Dragon Mega Knight Giant Snowball Knight Magic Archer
Musketeer
Mega Knight Knight Musketeer Electro Dragon
Mega Knight Giant Snowball
Mega Knight Knight
Musketeer Electro Dragon Magic Archer Mega Knight
Electro Dragon Knight Musketeer Magic Archer
Mega Knight Giant Snowball Musketeer Electro Dragon Magic Archer
Giant Snowball
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Musketeer Electro Dragon
Giant Snowball Musketeer Electro Dragon Magic Archer
Electro Dragon Magic Archer
Knight Musketeer
Giant Snowball Magic Archer Mega Knight
Giant Snowball Musketeer Electro Dragon Magic Archer
Musketeer Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Dragon
Giant Snowball Musketeer Electro Dragon
Knight Musketeer Electro Dragon Magic Archer
Giant Snowball Musketeer Electro Dragon Magic Archer
Giant Snowball Knight Musketeer Magic Archer
Musketeer Electro Dragon Magic Archer
Giant Snowball Musketeer Magic Archer
Giant Snowball Musketeer Electro Dragon Magic Archer
Magic Archer Musketeer Electro Dragon Mega Knight
Giant Snowball
Giant Snowball Musketeer Electro Dragon Magic Archer Mega Knight
Giant Snowball Electro Dragon Magic Archer Mega Knight
Musketeer Magic Archer Mega Knight
Giant Snowball
Musketeer
Giant Snowball Musketeer Electro Dragon
Giant Snowball Electro Dragon Magic Archer Mega Knight
Giant Snowball Musketeer Electro Dragon Magic Archer
Giant Snowball Musketeer Electro Dragon Magic Archer Mega Knight
Musketeer Magic Archer
Giant Snowball Musketeer Electro Dragon Magic Archer
Electro Dragon Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer Electro Dragon Magic Archer Mega Knight
Giant Snowball Electro Dragon Magic Archer
Mega Knight
Giant Snowball Magic Archer
Musketeer Electro Dragon Magic Archer
Giant Snowball Musketeer Electro Dragon Magic Archer
Knight Musketeer Electro Dragon Magic Archer Mega Knight
Giant Snowball Musketeer Electro Dragon Magic Archer
Giant Snowball
Musketeer Electro Dragon Mega Knight
Electro Dragon Giant Snowball Musketeer Magic Archer
Giant Snowball Musketeer Electro Dragon Magic Archer
Electro Dragon Giant Snowball Musketeer Magic Archer Mega Knight
Electro Dragon Mega Knight

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