My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Inferno Tower Goblin Giant
Barbarian Barrel
Goblin Gang Inferno Tower
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Bowler
Fireball
Minions Goblin Gang Inferno Tower Bowler
Poison
Minions Goblin Gang Inferno Tower
Lightning
Inferno Tower Bowler
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Goblin Gang Fireball Inferno Tower Bowler Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Goblin Gang Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Bowler Goblin Giant
Goblin Gang
Mirror Bowler Goblin Giant
Fireball
Mirror Goblin Giant
Inferno Tower
Rocket
Mirror
Mirror
Fireball Goblin Gang Rocket
Bowler
Minions Goblin Gang
Goblin Giant
Fireball Minions Goblin Gang

Defense Synergies 3 7

Minions
Inferno Tower Bowler Goblin Giant
Goblin Gang
Inferno Tower Mirror
Fireball
Mirror Goblin Giant Inferno Tower
Inferno Tower
Goblin Gang Minions Fireball Mirror
Rocket
Mirror
Fireball Goblin Gang Inferno Tower Bowler
Bowler
Minions Mirror
Goblin Giant
Fireball Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Minions Fireball Inferno Tower Goblin Giant
Inferno Tower Minions Goblin Gang
Goblin Gang Inferno Tower Rocket Bowler Minions
Inferno Tower Minions Goblin Gang Bowler
Fireball Rocket Bowler
Goblin Gang Fireball Bowler Minions
Minions Inferno Tower Rocket Goblin Gang Fireball
Rocket Bowler Fireball Inferno Tower Goblin Giant
Inferno Tower Minions Goblin Gang
Goblin Gang Inferno Tower Bowler
Minions Goblin Gang Fireball Bowler Goblin Giant
Minions Inferno Tower Goblin Gang Fireball
Inferno Tower Bowler Minions Goblin Gang Fireball Rocket
Fireball Rocket Bowler Minions Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Rocket Goblin Gang Fireball Bowler
Minions Goblin Gang Fireball Inferno Tower Bowler
Fireball Minions Goblin Gang Bowler
Minions Fireball Bowler
Inferno Tower
Goblin Gang Bowler Minions Fireball Goblin Giant
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower Bowler
Fireball Goblin Gang Rocket Bowler
Goblin Gang Minions Inferno Tower Rocket Bowler Goblin Giant
Goblin Gang Rocket Bowler Fireball Inferno Tower Goblin Giant
Inferno Tower Goblin Gang Bowler Goblin Giant
Fireball Rocket Minions Goblin Gang Goblin Giant
Goblin Gang Rocket Minions Fireball Inferno Tower Bowler Goblin Giant
Inferno Tower Goblin Giant
Rocket Minions Fireball Inferno Tower
Inferno Tower Goblin Gang Goblin Giant
Minions Inferno Tower Bowler
Rocket Fireball Bowler Goblin Giant
Rocket Bowler Goblin Gang Fireball Inferno Tower Goblin Giant
Fireball Bowler
Goblin Gang Inferno Tower Minions Fireball Rocket Bowler Goblin Giant
Minions Bowler Fireball Inferno Tower
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Bowler
Rocket Fireball Goblin Giant
Fireball Rocket
Fireball Rocket Bowler
Fireball Minions Rocket Goblin Giant
Bowler
Fireball Bowler
Fireball
Rocket Minions Goblin Gang Fireball Bowler
Rocket Fireball Bowler
Fireball Rocket
Rocket Fireball Bowler
Minions Fireball Rocket
Fireball
Rocket Fireball Bowler
Fireball Rocket Bowler
Fireball Rocket
Minions Rocket
Rocket Fireball Bowler
Rocket Fireball Bowler
Rocket Minions Fireball Bowler
Rocket Fireball
Rocket Bowler
Rocket Fireball
Fireball Bowler
Fireball Bowler
Fireball Bowler
Fireball Rocket
Fireball
Rocket Minions Fireball
Fireball Bowler
Fireball Rocket
Rocket Fireball
Rocket Fireball Bowler
Minions Goblin Gang Fireball Rocket
Fireball Rocket
Fireball
Fireball Goblin Gang Rocket Bowler
Fireball Bowler
Rocket Fireball
Minions Goblin Gang Fireball Rocket Bowler
Fireball Rocket
Fireball Rocket Bowler Goblin Giant
Fireball Rocket Bowler

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