My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Baby Dragon Bowler Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Baby Dragon Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons Royal Giant Fisherman
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Baby Dragon Bowler Fisherman Electro Wizard
Fireball
Baby Dragon Bowler Fisherman Electro Wizard
Poison
Fisherman Electro Wizard
Lightning
Baby Dragon Bowler Fisherman Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Fisherman Baby Dragon Freeze Electro Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Barbarian Barrel Fisherman Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Barbarian Barrel Fisherman Baby Dragon Bowler Electro Wizard
Barbarian Barrel
Royal Giant Baby Dragon Bowler
Baby Dragon
Royal Giant Barbarian Barrel Bowler Fisherman Electro Wizard
Freeze
Bowler
Royal Giant Barbarian Barrel Baby Dragon Fisherman Electro Wizard
Fisherman
Royal Giant Baby Dragon Bowler
Electro Wizard
Royal Giant Baby Dragon Bowler

Defense Synergies 1 10

Skeletons
Fisherman Barbarian Barrel Baby Dragon Bowler Electro Wizard
Royal Giant
Barbarian Barrel
Skeletons Baby Dragon Bowler Electro Wizard
Baby Dragon
Skeletons Barbarian Barrel Bowler
Freeze
Electro Wizard
Bowler
Skeletons Barbarian Barrel Baby Dragon Electro Wizard
Fisherman
Skeletons
Electro Wizard
Skeletons Barbarian Barrel Freeze Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Barbarian Barrel Baby Dragon Electro Wizard
Skeletons Fisherman Electro Wizard
Bowler Fisherman Skeletons Freeze Electro Wizard
Skeletons Bowler Fisherman Electro Wizard
Barbarian Barrel Bowler
Barbarian Barrel Freeze Bowler Skeletons Baby Dragon Electro Wizard
Electro Wizard Baby Dragon Freeze
Bowler Barbarian Barrel Baby Dragon Electro Wizard
Skeletons Fisherman
Skeletons Barbarian Barrel Bowler Fisherman Electro Wizard
Electro Wizard Skeletons Barbarian Barrel Baby Dragon Freeze Bowler Fisherman
Baby Dragon Electro Wizard
Bowler Skeletons Freeze Electro Wizard
Bowler Barbarian Barrel Baby Dragon Freeze Electro Wizard
Electro Wizard
Freeze Bowler Fisherman Electro Wizard
Skeletons Bowler Fisherman Electro Wizard
Barbarian Barrel Baby Dragon Bowler Fisherman Electro Wizard
Barbarian Barrel Baby Dragon Freeze Bowler Fisherman Electro Wizard
Fisherman Electro Wizard
Bowler Barbarian Barrel Baby Dragon Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel Bowler Fisherman Electro Wizard
Electro Wizard Barbarian Barrel Baby Dragon Bowler Fisherman
Skeletons Bowler Fisherman Electro Wizard
Bowler Barbarian Barrel Fisherman Electro Wizard
Skeletons Bowler Fisherman
Skeletons Baby Dragon Freeze Electro Wizard
Skeletons Bowler Electro Wizard
Fisherman
Freeze Electro Wizard Skeletons Barbarian Barrel Baby Dragon
Skeletons
Bowler
Bowler Electro Wizard
Bowler Skeletons
Baby Dragon Bowler
Electro Wizard Skeletons Barbarian Barrel Baby Dragon Freeze Bowler Fisherman
Bowler Barbarian Barrel Baby Dragon Freeze Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon Freeze
Barbarian Barrel Baby Dragon Bowler Fisherman Electro Wizard
Barbarian Barrel Baby Dragon
Barbarian Barrel Freeze
Barbarian Barrel Baby Dragon Bowler
Baby Dragon Freeze
Baby Dragon Bowler
Barbarian Barrel Baby Dragon Freeze Bowler
Fisherman
Bowler Fisherman Electro Wizard
Barbarian Barrel Bowler Fisherman Electro Wizard
Baby Dragon
Barbarian Barrel Baby Dragon Bowler Fisherman
Barbarian Barrel Baby Dragon Freeze Fisherman
Barbarian Barrel Baby Dragon Fisherman
Barbarian Barrel Baby Dragon Bowler
Barbarian Barrel Baby Dragon Bowler
Barbarian Barrel Freeze
Fisherman
Barbarian Barrel Baby Dragon Bowler Fisherman Electro Wizard
Barbarian Barrel Baby Dragon Bowler
Baby Dragon Bowler
Bowler Fisherman
Barbarian Barrel Baby Dragon
Freeze Barbarian Barrel Baby Dragon Bowler
Fisherman
Barbarian Barrel Baby Dragon Bowler Fisherman Electro Wizard
Baby Dragon Bowler Fisherman
Barbarian Barrel Baby Dragon Fisherman
Baby Dragon Electro Wizard
Electro Wizard Freeze
Bowler
Freeze Electro Wizard
Bowler
Electro Wizard Barbarian Barrel Freeze
Baby Dragon Electro Wizard
Freeze
Barbarian Barrel
Baby Dragon Bowler Electro Wizard
Baby Dragon Bowler
Baby Dragon Freeze Bowler Electro Wizard
Electro Wizard
Barbarian Barrel Baby Dragon Freeze Bowler Electro Wizard
Bowler

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