My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Wizard Bowler Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Goblin Giant Inferno Dragon
Barbarian Barrel
Goblin Cage Wizard
The Log
Goblin Cage Goblin Demolisher
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Goblin Demolisher Wizard Bowler Inferno Dragon
Fireball
Goblin Cage Wizard Bowler Inferno Dragon
Poison
Goblin Cage Wizard
Lightning
Goblin Cage Wizard Bowler Inferno Dragon
Rocket
Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Cage Goblin Demolisher Inferno Dragon Wizard Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Goblin Cage Goblin Demolisher

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler Goblin Giant
Goblin Cage
The Log
Goblin Demolisher
Wizard
Goblin Giant
Bowler
Arrows The Log
Goblin Giant
Arrows Wizard The Log
The Log
Goblin Cage Bowler Goblin Giant
Inferno Dragon

Defense Synergies 1 8

Arrows
Bowler
Goblin Cage
Wizard Bowler The Log Inferno Dragon
Goblin Demolisher
Wizard
Goblin Cage The Log
Bowler
The Log Arrows Goblin Cage
Goblin Giant
The Log
The Log
Bowler Goblin Cage Wizard Goblin Giant Inferno Dragon
Inferno Dragon
Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Cage Wizard Goblin Giant The Log
Inferno Dragon Goblin Cage The Log
Goblin Cage Bowler Inferno Dragon
Goblin Cage Inferno Dragon Bowler
Arrows Goblin Cage Bowler The Log
Arrows Bowler The Log
Inferno Dragon Arrows Goblin Cage Wizard
Bowler Arrows Goblin Cage Goblin Giant The Log
Inferno Dragon Goblin Cage
Bowler
Arrows Wizard Bowler Goblin Giant The Log
Arrows Inferno Dragon Wizard
Goblin Cage Bowler Wizard The Log
Wizard Bowler Arrows Goblin Cage The Log
Inferno Dragon Goblin Cage
Goblin Cage Bowler The Log Inferno Dragon
Wizard Arrows Goblin Cage Bowler
Arrows Goblin Cage Wizard Bowler The Log
Arrows Goblin Cage Wizard The Log Bowler Inferno Dragon
Goblin Cage Inferno Dragon
Wizard Bowler Arrows Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Bowler
Arrows Wizard Bowler The Log Inferno Dragon
Goblin Cage Bowler Goblin Giant The Log
Bowler Goblin Cage Goblin Giant The Log
Goblin Cage Bowler Goblin Giant Inferno Dragon
Arrows Wizard Goblin Giant
Goblin Cage Bowler Goblin Giant
Goblin Cage Goblin Giant Inferno Dragon
Goblin Cage The Log Inferno Dragon
Goblin Cage Goblin Giant Inferno Dragon
Inferno Dragon Goblin Cage Bowler
Arrows Goblin Cage Bowler Goblin Giant The Log
Bowler Goblin Cage Wizard Goblin Giant
Wizard Goblin Cage Bowler
Goblin Cage Bowler Goblin Giant The Log Inferno Dragon
Arrows Bowler Goblin Cage Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Bowler The Log
Arrows Goblin Giant The Log
Arrows The Log
Wizard Arrows Bowler The Log
Arrows Wizard Goblin Giant
Arrows Wizard Bowler The Log
Arrows The Log Wizard Bowler
Arrows The Log Wizard
Bowler
Arrows Wizard Bowler The Log
Arrows Wizard
Bowler The Log
Arrows
Arrows The Log
Arrows Wizard Bowler The Log
Arrows Wizard Bowler The Log
Arrows
Arrows Wizard Bowler The Log
Arrows Wizard Bowler The Log
Bowler The Log
Arrows Wizard
Bowler The Log
Arrows The Log
Arrows The Log Wizard Bowler
Inferno Dragon
Arrows The Log Wizard Bowler
Arrows Wizard Bowler The Log
Arrows The Log
Arrows Wizard
Wizard
Bowler
Arrows Wizard The Log
Arrows
Arrows Wizard Bowler The Log
Arrows Wizard
Arrows The Log
Wizard Bowler
Arrows The Log Wizard Bowler
Arrows
Bowler The Log
Bowler Goblin Giant The Log

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