My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Bowler Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Balloon Bowler Electro Wizard Inferno Dragon Lumberjack
Fireball
Balloon Bowler Electro Wizard Inferno Dragon Lumberjack
Poison
Balloon Electro Wizard
Lightning
Balloon Bowler Electro Wizard Inferno Dragon Lumberjack
Rocket
Balloon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Freeze Electro Wizard Inferno Dragon Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Freeze Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
Freeze Balloon Bowler The Log
Freeze
Balloon Tornado
Balloon
Freeze Lumberjack Tornado The Log Electro Wizard
Bowler
Tornado The Log Electro Wizard Lumberjack
The Log
Tornado Balloon Bowler Lumberjack
Electro Wizard
Balloon Bowler Lumberjack
Inferno Dragon
Lumberjack
Balloon Bowler The Log Electro Wizard

Defense Synergies 2 12

Tornado
Bowler The Log Electro Wizard Inferno Dragon
Freeze
Electro Wizard Lumberjack
Balloon
Bowler
Tornado The Log Electro Wizard Lumberjack
The Log
Bowler Tornado Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Tornado Freeze Bowler The Log Inferno Dragon Lumberjack
Inferno Dragon
Tornado The Log Electro Wizard
Lumberjack
Freeze Bowler The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log Electro Wizard
Inferno Dragon Lumberjack The Log Electro Wizard
Tornado Bowler Lumberjack Freeze Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bowler Electro Wizard
Tornado Bowler The Log Lumberjack
Tornado Freeze Bowler The Log Electro Wizard Lumberjack
Tornado Electro Wizard Inferno Dragon Freeze
Bowler The Log Electro Wizard
Inferno Dragon Tornado Lumberjack
Tornado Bowler Electro Wizard Lumberjack
Electro Wizard Tornado Freeze Bowler The Log Lumberjack
Inferno Dragon Tornado Electro Wizard
Bowler Lumberjack Freeze The Log Electro Wizard
Bowler Tornado Freeze The Log Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Tornado Freeze Bowler The Log Electro Wizard Inferno Dragon Lumberjack
Tornado Bowler Electro Wizard Lumberjack
Tornado Bowler The Log Electro Wizard Lumberjack
Tornado Freeze The Log Bowler Electro Wizard Inferno Dragon Lumberjack
Tornado Electro Wizard Inferno Dragon Lumberjack
Bowler The Log Electro Wizard Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler Electro Wizard
Electro Wizard Bowler The Log Inferno Dragon Lumberjack
Lumberjack Bowler The Log Electro Wizard
Bowler Lumberjack Tornado The Log Electro Wizard
Bowler Inferno Dragon Lumberjack
Tornado Freeze Electro Wizard
Bowler Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Freeze Electro Wizard Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bowler Lumberjack
Tornado Bowler The Log Electro Wizard
Bowler Lumberjack
Bowler
Electro Wizard Tornado Freeze Bowler The Log Inferno Dragon Lumberjack
Bowler Freeze The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Tornado Bowler The Log Electro Wizard
The Log
Freeze The Log
Bowler The Log
Tornado Freeze
Tornado Bowler The Log
The Log Tornado Freeze Bowler
The Log Tornado
Tornado Bowler Electro Wizard Lumberjack
Tornado Bowler The Log Electro Wizard
Tornado
Bowler The Log
Freeze
The Log
Bowler The Log
Bowler The Log
Tornado Freeze
Bowler The Log Electro Wizard
Tornado Bowler The Log
Bowler The Log
Tornado
Tornado Bowler The Log
The Log
Tornado Freeze The Log Bowler
Inferno Dragon
The Log Tornado Bowler Electro Wizard
Tornado Bowler The Log
Tornado The Log
Tornado Electro Wizard
Electro Wizard Freeze
Bowler
The Log
Freeze Electro Wizard
Bowler The Log
Electro Wizard Freeze
Tornado Electro Wizard
Freeze
The Log
Bowler Electro Wizard Lumberjack
The Log Bowler
Tornado
Tornado Freeze Bowler The Log Electro Wizard
Tornado Electro Wizard
Tornado Freeze Bowler The Log Electro Wizard
Inferno Dragon
Bowler

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