My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Knight Minions Goblin Gang Firecracker Bowler
Fireball
Minions Goblin Gang Firecracker Bowler
Poison
Minions Goblin Gang Firecracker
Lightning
Knight Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Gang Firecracker Tornado Poison Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Goblin Gang Firecracker

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Firecracker Poison
Minions
Knight Giant Firecracker Bowler
Goblin Gang
Knight Firecracker Giant Bowler
Firecracker
Knight Minions Goblin Gang Giant Tornado Bowler
Giant
Minions Poison Goblin Gang Firecracker Tornado Bowler
Tornado
Firecracker Giant Poison Bowler
Poison
Giant Knight Tornado Bowler
Bowler
Minions Goblin Gang Firecracker Giant Tornado Poison

Defense Synergies 4 8

Knight
Minions Goblin Gang Firecracker Tornado Poison Bowler
Minions
Knight Firecracker Bowler
Goblin Gang
Knight Firecracker
Firecracker
Knight Minions Goblin Gang Tornado
Giant
Tornado
Bowler Knight Firecracker Poison
Poison
Knight Tornado
Bowler
Tornado Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Minions Firecracker
Knight Minions Goblin Gang Firecracker
Goblin Gang Tornado Bowler Knight Minions
Knight Minions Goblin Gang Firecracker Bowler
Firecracker Tornado Poison Bowler
Goblin Gang Tornado Bowler Minions Firecracker
Minions Tornado Goblin Gang Firecracker Poison
Bowler Poison
Minions Goblin Gang Tornado
Knight Goblin Gang Tornado Firecracker Bowler
Minions Goblin Gang Poison Knight Firecracker Tornado Bowler
Minions Goblin Gang Firecracker Tornado Poison
Bowler Knight Minions Goblin Gang
Bowler Minions Goblin Gang Firecracker Tornado Poison
Knight Goblin Gang
Tornado Goblin Gang Bowler
Knight Minions Goblin Gang Firecracker Tornado Poison Bowler
Knight Minions Goblin Gang Firecracker Tornado Bowler
Tornado Poison Knight Minions Firecracker Bowler
Tornado
Goblin Gang Bowler Knight Minions Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Bowler
Poison Knight Goblin Gang Firecracker Bowler
Goblin Gang Knight Minions Bowler
Goblin Gang Bowler Knight Tornado
Knight Goblin Gang Bowler
Firecracker Poison Minions Goblin Gang Tornado
Goblin Gang Knight Minions Bowler
Knight
Knight Minions Firecracker Tornado Poison
Goblin Gang
Knight Minions Bowler
Tornado Poison Bowler
Bowler Knight Goblin Gang
Firecracker Bowler
Goblin Gang Knight Minions Firecracker Tornado Poison Bowler
Minions Poison Bowler Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Tornado Bowler
Poison
Knight Firecracker Poison
Poison Firecracker Bowler
Firecracker Poison Minions Tornado
Firecracker Tornado Poison Bowler
Poison Firecracker Tornado Bowler
Poison Firecracker Tornado
Minions Goblin Gang Tornado Poison Bowler
Firecracker Poison Knight Tornado Bowler
Poison Firecracker Tornado
Poison Knight Firecracker Bowler
Minions Firecracker Poison
Firecracker Poison
Firecracker Poison Bowler
Firecracker Poison Bowler
Tornado Poison
Minions
Firecracker Poison Bowler
Firecracker Tornado Poison Bowler
Minions Poison Bowler
Tornado Poison
Tornado Bowler
Poison
Firecracker Tornado Poison Bowler
Firecracker Poison Tornado Bowler
Tornado Poison Bowler
Poison Firecracker Tornado
Poison Firecracker Tornado
Minions Firecracker Poison
Bowler
Poison
Firecracker Poison
Firecracker Poison Bowler
Minions Goblin Gang
Poison Firecracker Tornado
Poison Knight Goblin Gang Firecracker Bowler
Firecracker Poison Bowler
Tornado Poison
Firecracker
Minions Goblin Gang Firecracker Tornado Poison Bowler
Firecracker Tornado Poison
Poison Firecracker Tornado Bowler
Firecracker Bowler

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