My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Hunter Bowler X-Bow Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Tombstone Goblin Curse
Zap
Tombstone Goblin Curse X-Bow
Barbarian Barrel
Tombstone Goblin Curse Hunter X-Bow Royal Ghost
The Log
Tombstone Goblin Curse Hunter X-Bow
Earthquake
Tombstone X-Bow
Arrows
Tombstone Goblin Curse
Royal Delivery
Hunter Bowler Royal Ghost
Fireball
Tombstone Hunter Bowler X-Bow
Poison
Tombstone Goblin Curse Hunter X-Bow
Lightning
Tombstone Hunter Bowler X-Bow
Rocket
Hunter Bowler X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Hunter Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Goblin Curse Bowler Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Arrows Tombstone Royal Ghost Hunter Bowler X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Arrows Tombstone

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Curse X-Bow Hunter Bowler Royal Ghost
Arrows
Zap Goblin Curse Bowler X-Bow
Tombstone
Goblin Curse
Zap Arrows Bowler
Hunter
Zap Bowler X-Bow
Bowler
Zap Arrows Goblin Curse Hunter
X-Bow
Zap Arrows Hunter
Royal Ghost
Zap

Defense Synergies 0 11

Zap
Arrows Tombstone Hunter Bowler X-Bow Royal Ghost
Arrows
Zap Tombstone Bowler
Tombstone
Zap Arrows Hunter X-Bow
Goblin Curse
Hunter
Zap Tombstone Bowler
Bowler
Zap Arrows Hunter
X-Bow
Zap Tombstone
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tombstone X-Bow
Hunter Zap Tombstone Goblin Curse X-Bow
Hunter Bowler Tombstone Goblin Curse
Hunter Tombstone Goblin Curse Bowler
Arrows Tombstone Bowler X-Bow
Arrows Bowler Zap Hunter X-Bow Royal Ghost
Hunter Zap Arrows Tombstone Goblin Curse X-Bow
Bowler Zap Arrows X-Bow
Hunter Tombstone Goblin Curse X-Bow
Hunter Bowler Royal Ghost
Goblin Curse Zap Arrows Tombstone Hunter Bowler X-Bow Royal Ghost
Arrows Hunter Zap Goblin Curse
Tombstone Hunter Bowler Zap Goblin Curse X-Bow
Bowler Zap Arrows Tombstone Goblin Curse Hunter X-Bow Royal Ghost
Tombstone Goblin Curse Hunter X-Bow
Zap Goblin Curse Hunter Bowler X-Bow
Arrows Tombstone Hunter Bowler X-Bow
Arrows Tombstone Zap Hunter Bowler X-Bow Royal Ghost
Zap Arrows Hunter Tombstone Goblin Curse Bowler Royal Ghost
Goblin Curse Hunter
Bowler Royal Ghost Arrows Goblin Curse Hunter
Tombstone Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Bowler X-Bow Royal Ghost
Zap Arrows Hunter Bowler X-Bow Royal Ghost
Tombstone Zap Hunter Bowler
Hunter Bowler Zap X-Bow
Tombstone Goblin Curse Hunter Bowler
Arrows Zap Goblin Curse Hunter
Tombstone Hunter Bowler
Goblin Curse Hunter
Zap Tombstone X-Bow
Tombstone Goblin Curse
Tombstone Hunter Bowler
Zap Arrows Bowler
Bowler Tombstone Goblin Curse Hunter
Goblin Curse Bowler
Tombstone Zap Hunter Bowler X-Bow
Arrows Bowler Zap Goblin Curse Hunter Royal Ghost
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow Royal Ghost
Arrows Zap Goblin Curse Bowler X-Bow Royal Ghost
Arrows X-Bow
Arrows
Zap Arrows Goblin Curse Bowler
Arrows Zap Goblin Curse Hunter
Arrows Bowler
Arrows X-Bow Zap Goblin Curse Hunter Bowler
Arrows Zap X-Bow
Bowler X-Bow
Zap Arrows Bowler X-Bow
Zap Arrows Goblin Curse
Hunter Bowler
Arrows X-Bow
Zap Arrows X-Bow
X-Bow Zap Arrows Hunter Bowler
Arrows Bowler X-Bow
Arrows
Zap Arrows Hunter Bowler X-Bow
Zap Arrows Goblin Curse Bowler X-Bow
Bowler X-Bow
Arrows
Bowler X-Bow
Zap Arrows X-Bow
Zap Arrows Goblin Curse Hunter Bowler
Arrows X-Bow Zap Hunter Bowler Royal Ghost
Zap Arrows Bowler X-Bow
Zap Arrows Goblin Curse X-Bow
Zap Arrows Goblin Curse Hunter X-Bow
Zap
Bowler
Zap Arrows Hunter X-Bow
Zap Arrows
Arrows Goblin Curse Bowler
Zap Tombstone X-Bow
Zap Arrows Goblin Curse Hunter
Arrows
Hunter Bowler
Arrows Zap Bowler
Zap Arrows
Zap Bowler
Zap
Zap Bowler X-Bow Royal Ghost
Bowler

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