My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Rascals Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Rascals Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Wall Breakers
Giant Snowball
Spear Goblins Goblin Gang Wall Breakers Electro Dragon
Zap
Spear Goblins Goblin Gang Wall Breakers
Barbarian Barrel
Spear Goblins Goblin Gang Rascals Wall Breakers
The Log
Spear Goblins Goblin Gang Rascals Wall Breakers
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang Rascals Wall Breakers
Royal Delivery
Spear Goblins Goblin Gang Rascals Wall Breakers Electro Dragon Bowler
Fireball
Goblin Gang Rascals Wall Breakers Electro Dragon Bowler
Poison
Spear Goblins Goblin Gang Rascals Electro Dragon
Lightning
Electro Dragon Bowler
Rocket
Rascals Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers The Log Goblin Gang Freeze Rascals Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Wall Breakers The Log Goblin Gang

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Rascals Wall Breakers Bowler
Goblin Gang
Spear Goblins Bowler
Rascals
Spear Goblins Wall Breakers Electro Dragon
Wall Breakers
Spear Goblins Rascals The Log
Freeze
Electro Dragon
Rascals Bowler
Bowler
Spear Goblins Goblin Gang Electro Dragon The Log
The Log
Wall Breakers Bowler

Defense Synergies 1 10

Spear Goblins
Goblin Gang Rascals Electro Dragon Bowler The Log
Goblin Gang
Spear Goblins Rascals The Log
Rascals
Spear Goblins Goblin Gang The Log
Wall Breakers
Freeze
Electro Dragon
Spear Goblins Bowler The Log
Bowler
The Log Spear Goblins Electro Dragon
The Log
Bowler Spear Goblins Goblin Gang Rascals Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Electro Dragon The Log
Goblin Gang Rascals Electro Dragon The Log
Goblin Gang Bowler Rascals Freeze Electro Dragon
Goblin Gang Rascals Electro Dragon Bowler
Bowler The Log
Goblin Gang Freeze Bowler The Log Spear Goblins Rascals Electro Dragon
Spear Goblins Goblin Gang Rascals Freeze Electro Dragon
Bowler Rascals Electro Dragon The Log
Goblin Gang Rascals
Goblin Gang Spear Goblins Rascals Bowler
Goblin Gang Spear Goblins Rascals Freeze Electro Dragon Bowler The Log
Spear Goblins Goblin Gang Rascals Electro Dragon
Bowler Goblin Gang Rascals Freeze Electro Dragon The Log
Bowler Goblin Gang Rascals Freeze Electro Dragon The Log
Goblin Gang Rascals
Goblin Gang Rascals Freeze Bowler The Log
Goblin Gang Rascals Electro Dragon Bowler
Spear Goblins Goblin Gang Rascals Electro Dragon Bowler The Log
Freeze The Log Spear Goblins Rascals Electro Dragon Bowler
Goblin Gang Rascals Bowler Spear Goblins Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Spear Goblins Bowler
Goblin Gang Electro Dragon Bowler The Log
Goblin Gang Spear Goblins Rascals Electro Dragon Bowler The Log
Goblin Gang Bowler Rascals The Log
Goblin Gang Rascals Bowler
Goblin Gang Rascals Freeze Electro Dragon
Goblin Gang Rascals Spear Goblins Bowler
Rascals
Freeze Electro Dragon Spear Goblins The Log
Goblin Gang
Rascals Electro Dragon Bowler
Bowler The Log
Rascals Bowler Goblin Gang
Rascals Electro Dragon Bowler
Goblin Gang Rascals Electro Dragon Spear Goblins Freeze Bowler The Log
Bowler Rascals Freeze Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Freeze Electro Dragon The Log
Electro Dragon Bowler The Log
Electro Dragon The Log
Rascals Freeze The Log
Bowler The Log
Spear Goblins Freeze Electro Dragon
Bowler The Log
The Log Freeze Electro Dragon Bowler
The Log Electro Dragon
Goblin Gang Electro Dragon Bowler
Electro Dragon Bowler The Log
Electro Dragon
Bowler The Log
Freeze Electro Dragon
The Log
Spear Goblins Electro Dragon Bowler The Log
Electro Dragon Bowler The Log
Freeze
Electro Dragon Bowler The Log
Electro Dragon Bowler The Log
Bowler The Log
Bowler The Log
Electro Dragon The Log
Freeze The Log Electro Dragon Bowler
The Log Electro Dragon Bowler
Electro Dragon Bowler The Log
The Log
Electro Dragon
Electro Dragon Freeze
Bowler
Electro Dragon The Log
Freeze Electro Dragon
Bowler The Log
Spear Goblins Goblin Gang Freeze Electro Dragon
Electro Dragon
Freeze
The Log
Goblin Gang Rascals Electro Dragon Bowler
The Log Electro Dragon Bowler
Electro Dragon
Electro Dragon Goblin Gang Rascals Freeze Bowler The Log
Electro Dragon
Electro Dragon Freeze Bowler The Log
Electro Dragon Bowler

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