My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Witch Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant Inferno Dragon Skeleton King
Giant Snowball
Archers Cannon Hog Rider Witch Inferno Dragon Skeleton King
Zap
Archers Cannon Witch Inferno Dragon Skeleton King
Barbarian Barrel
Archers Cannon Witch Skeleton King
The Log
Archers Cannon Hog Rider Witch Skeleton King
Earthquake
Archers Cannon Hog Rider Witch Skeleton King
Arrows
Archers Witch Skeleton King
Royal Delivery
Archers Hog Rider Witch Inferno Dragon Skeleton King
Fireball
Archers Cannon Hog Rider Witch Inferno Dragon Skeleton King
Poison
Archers Cannon Witch Skeleton King
Lightning
Cannon Witch Inferno Dragon Skeleton King
Rocket
Hog Rider Witch Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Cannon Fireball Hog Rider Inferno Dragon Skeleton King Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Cannon Fireball Hog Rider

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Giant Inferno Dragon
Cannon
Fireball
Hog Rider Giant Skeleton King
Hog Rider
Fireball Archers Giant Witch
Giant
Archers Fireball Hog Rider Witch
Witch
Hog Rider Giant Skeleton King
Inferno Dragon
Archers
Skeleton King
Fireball Witch

Defense Synergies 0 7

Archers
Cannon Witch Skeleton King
Cannon
Archers Fireball Witch Inferno Dragon
Fireball
Cannon
Hog Rider
Giant
Witch
Archers Cannon
Inferno Dragon
Cannon Skeleton King
Skeleton King
Archers Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Inferno Dragon Cannon Witch
Cannon Witch Archers Inferno Dragon
Cannon Witch Inferno Dragon Skeleton King
Fireball
Fireball Archers Cannon
Inferno Dragon Archers Cannon Fireball Witch
Cannon Fireball
Cannon Witch Inferno Dragon Skeleton King
Archers Cannon
Archers Witch Cannon Fireball Skeleton King
Inferno Dragon Archers Fireball Witch
Cannon Fireball Witch
Fireball Cannon Witch Skeleton King
Inferno Dragon Cannon Skeleton King
Cannon Fireball Inferno Dragon
Cannon Fireball Witch
Cannon Fireball Archers Witch
Witch Archers Cannon Fireball Inferno Dragon
Cannon Inferno Dragon
Archers Cannon Fireball Witch
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Witch
Fireball Archers Inferno Dragon
Witch
Fireball
Cannon Witch Inferno Dragon
Fireball Archers Witch
Archers Fireball Witch
Inferno Dragon
Fireball Witch Inferno Dragon
Witch Cannon Inferno Dragon
Inferno Dragon Witch
Fireball
Cannon Fireball Witch Skeleton King
Archers Cannon Fireball Witch
Witch Archers Fireball Inferno Dragon Skeleton King
Archers Cannon Fireball Witch Inferno Dragon Skeleton King
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Archers Witch
Fireball
Fireball
Fireball
Fireball
Fireball Archers
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Archers Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch Inferno Dragon
Fireball Witch
Fireball Witch
Fireball
Archers Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Archers Fireball Witch
Fireball Archers Witch
Fireball
Fireball
Fireball Skeleton King
Fireball
Fireball Witch Skeleton King
Fireball Witch
Fireball Witch
Inferno Dragon
Fireball

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