My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Goblin Barrel
Giant Snowball
Bomber Cannon Royal Hogs Goblin Barrel
Zap
Bomber Cannon Royal Hogs Goblin Barrel
Barbarian Barrel
Bomber Knight Cannon Royal Hogs Goblin Barrel Ice Wizard
The Log
Bomber Cannon Royal Hogs Goblin Barrel
Earthquake
Bomber Cannon Royal Hogs Goblin Barrel
Arrows
Bomber Royal Hogs Goblin Barrel
Royal Delivery
Bomber Knight Royal Hogs Goblin Barrel Ice Wizard
Fireball
Bomber Cannon Royal Hogs Goblin Barrel Ice Wizard
Poison
Bomber Cannon Royal Hogs Ice Wizard
Lightning
Knight Cannon Ice Wizard Goblinstein
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Cannon Goblin Barrel Ice Wizard Royal Hogs Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Royal Hogs
Arrows
Royal Hogs Knight Goblin Barrel
Knight
Goblin Barrel Bomber Arrows Royal Hogs Ice Wizard
Cannon
Royal Hogs
Arrows Bomber Knight Goblin Barrel
Goblin Barrel
Knight Arrows Royal Hogs Ice Wizard
Ice Wizard
Knight Goblin Barrel
Goblinstein

Defense Synergies 3 5

Bomber
Knight Cannon
Arrows
Knight Cannon Ice Wizard
Knight
Bomber Cannon Ice Wizard Arrows
Cannon
Knight Bomber Arrows Ice Wizard
Royal Hogs
Goblin Barrel
Ice Wizard
Knight Arrows Cannon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon
Knight Cannon Ice Wizard
Cannon Bomber Knight Ice Wizard
Cannon Knight Ice Wizard
Bomber Arrows
Arrows Bomber Cannon Ice Wizard
Arrows Cannon Ice Wizard
Arrows Cannon
Cannon Ice Wizard
Knight Bomber Cannon Ice Wizard
Ice Wizard Bomber Arrows Knight Cannon
Arrows Ice Wizard
Cannon Bomber Knight Ice Wizard
Bomber Arrows Cannon
Knight Cannon
Cannon
Bomber Arrows Knight Cannon
Arrows Cannon Bomber Knight Ice Wizard
Arrows Bomber Knight Cannon Ice Wizard
Cannon
Bomber Arrows Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Bomber Arrows Knight
Knight
Knight
Knight Cannon
Arrows Ice Wizard
Knight Ice Wizard
Knight
Knight
Cannon
Knight
Arrows
Knight Cannon
Bomber Cannon
Bomber Knight
Arrows Bomber Cannon Ice Wizard
Bomber Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Ice Wizard
Arrows
Arrows Knight
Bomber Arrows
Arrows Ice Wizard
Bomber Arrows
Arrows Ice Wizard
Arrows
Arrows Knight
Arrows
Knight
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Arrows
Bomber Arrows
Arrows
Arrows
Arrows Bomber Ice Wizard
Arrows Ice Wizard
Arrows
Arrows
Arrows Ice Wizard
Bomber Arrows
Arrows
Arrows
Arrows Ice Wizard
Arrows
Knight
Arrows Bomber
Arrows

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