My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider Guards
Giant Snowball
Spear Goblins Bats Cannon Hog Rider Guards
Zap
Spear Goblins Bats Cannon Guards
Barbarian Barrel
Spear Goblins Cannon Guards
The Log
Spear Goblins Cannon Hog Rider Guards
Earthquake
Spear Goblins Cannon Hog Rider Guards
Arrows
Spear Goblins Bats Guards
Royal Delivery
Spear Goblins Bats Hog Rider Guards
Fireball
Cannon Hog Rider
Poison
Spear Goblins Bats Cannon Guards
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Rocket Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Arrows Cannon Guards Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Arrows

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap
Bats
Hog Rider Zap
Zap
Arrows Hog Rider Spear Goblins Bats Guards
Arrows
Zap Hog Rider
Cannon
Hog Rider
Spear Goblins Bats Zap Arrows Rocket Guards
Rocket
Hog Rider
Guards
Zap Hog Rider

Defense Synergies 1 12

Spear Goblins
Bats Zap Arrows Cannon Guards
Bats
Spear Goblins Zap Cannon
Zap
Cannon Spear Goblins Bats Arrows Guards
Arrows
Spear Goblins Zap Cannon
Cannon
Zap Spear Goblins Bats Arrows Rocket Guards
Hog Rider
Rocket
Cannon
Guards
Spear Goblins Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap Cannon
Bats Zap Cannon
Cannon Rocket Bats
Cannon Bats Guards
Arrows Rocket
Arrows Spear Goblins Bats Zap Cannon Guards
Bats Rocket Spear Goblins Zap Arrows Cannon
Rocket Zap Arrows Cannon
Cannon
Guards Spear Goblins Cannon
Bats Guards Spear Goblins Zap Arrows Cannon
Arrows Spear Goblins Bats Zap
Cannon Bats Zap Rocket Guards
Rocket Bats Zap Arrows Cannon Guards
Cannon
Rocket Zap Cannon
Bats Arrows Cannon
Arrows Cannon Spear Goblins Bats Zap Guards
Zap Arrows Spear Goblins Bats Cannon Guards
Cannon
Spear Goblins Bats Arrows Cannon Guards
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap
Zap Arrows Rocket
Guards Spear Goblins Bats Zap Rocket
Rocket Guards Bats Zap
Cannon Guards
Arrows Rocket Bats Zap
Rocket Guards Spear Goblins Bats
Zap Rocket Spear Goblins Bats
Cannon Guards
Bats Guards
Rocket Zap Arrows Guards
Rocket Cannon Guards
Cannon
Guards Spear Goblins Bats Zap Rocket
Bats Arrows Zap Cannon
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Guards
Arrows Zap
Rocket Arrows
Arrows Rocket Guards
Rocket Zap Arrows
Arrows Spear Goblins Bats Zap Rocket
Arrows
Arrows Zap
Arrows Zap
Rocket Bats Guards
Rocket Zap Arrows
Zap Arrows Rocket
Rocket
Arrows Rocket
Zap Arrows
Rocket Spear Goblins Zap Arrows
Arrows Rocket
Arrows Rocket
Bats Rocket
Rocket Zap Arrows
Rocket Zap Arrows
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Rocket Zap Arrows
Bats Zap Arrows
Zap Rocket Bats Guards
Zap Arrows Rocket
Zap Rocket Arrows
Rocket Arrows
Zap Spear Goblins Bats Rocket Guards
Rocket Zap Arrows
Arrows
Rocket
Arrows Zap
Rocket Zap Arrows
Zap Bats Rocket Guards
Bats Zap Rocket
Zap Rocket
Rocket

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