My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Golem Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Bandit
Giant Snowball
Bomber Cannon Goblin Gang Mega Minion
Zap
Bomber Cannon Goblin Gang Bandit
Barbarian Barrel
Bomber Cannon Goblin Gang Bandit Electro Wizard
The Log
Bomber Cannon Goblin Gang Bandit
Earthquake
Bomber Cannon Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Mega Minion Bandit Electro Wizard
Fireball
Bomber Cannon Goblin Gang Mega Minion Bandit Electro Wizard
Poison
Bomber Cannon Goblin Gang Mega Minion Electro Wizard
Lightning
Cannon Mega Minion Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Cannon Goblin Gang Mega Minion Bandit Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Cannon Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bandit
Arrows
Golem Mega Minion Bandit
Cannon
Goblin Gang
Golem Bandit
Mega Minion
Golem Arrows
Golem
Bomber Arrows Mega Minion Goblin Gang Bandit Electro Wizard
Bandit
Bomber Arrows Goblin Gang Golem Electro Wizard
Electro Wizard
Golem Bandit

Defense Synergies 0 15

Bomber
Cannon Bandit Electro Wizard
Arrows
Cannon Mega Minion Bandit
Cannon
Bomber Arrows Goblin Gang Mega Minion Bandit Electro Wizard
Goblin Gang
Cannon Bandit Electro Wizard
Mega Minion
Arrows Cannon Bandit Electro Wizard
Golem
Bandit
Bomber Arrows Cannon Goblin Gang Mega Minion Electro Wizard
Electro Wizard
Bomber Cannon Goblin Gang Mega Minion Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Mega Minion Electro Wizard
Cannon Goblin Gang Mega Minion Bandit Electro Wizard
Cannon Goblin Gang Bomber Mega Minion Bandit Electro Wizard
Cannon Goblin Gang Mega Minion Bandit Electro Wizard
Bomber Arrows
Arrows Goblin Gang Bomber Cannon Mega Minion Bandit Electro Wizard
Mega Minion Electro Wizard Arrows Cannon Goblin Gang
Arrows Cannon Bandit Electro Wizard
Cannon Goblin Gang
Goblin Gang Bomber Cannon Bandit Electro Wizard
Goblin Gang Electro Wizard Bomber Arrows Cannon Mega Minion Bandit
Arrows Mega Minion Goblin Gang Electro Wizard
Cannon Bomber Goblin Gang Bandit Electro Wizard
Bomber Arrows Cannon Goblin Gang Mega Minion Electro Wizard
Cannon Goblin Gang Bandit Electro Wizard
Cannon Goblin Gang Bandit Electro Wizard
Bomber Arrows Cannon Goblin Gang Electro Wizard
Arrows Cannon Bomber Goblin Gang Mega Minion Bandit Electro Wizard
Arrows Bomber Cannon Mega Minion Bandit Electro Wizard
Cannon Electro Wizard
Bomber Goblin Gang Arrows Cannon Bandit Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bandit Electro Wizard
Bandit Electro Wizard Bomber Arrows Goblin Gang Mega Minion
Goblin Gang Bandit Electro Wizard
Goblin Gang Bandit Electro Wizard
Cannon Goblin Gang Bandit
Arrows Goblin Gang Electro Wizard
Goblin Gang Mega Minion Bandit Electro Wizard
Electro Wizard Mega Minion Bandit
Cannon Goblin Gang Mega Minion
Mega Minion
Arrows Electro Wizard
Cannon Goblin Gang Bandit
Bomber Cannon
Goblin Gang Electro Wizard Bomber Mega Minion
Arrows Bomber Cannon Mega Minion Electro Wizard
Bomber Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows
Bomber Arrows
Arrows Mega Minion
Bomber Arrows
Arrows
Arrows Bandit
Goblin Gang Electro Wizard
Arrows Bandit Electro Wizard
Arrows
Bandit
Arrows Bandit
Arrows
Bomber Arrows Bandit
Arrows Bandit
Arrows
Bomber
Bomber Arrows Mega Minion Bandit Electro Wizard
Bomber Arrows
Arrows
Arrows
Arrows Bomber
Mega Minion
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Arrows Electro Wizard
Electro Wizard Mega Minion
Mega Minion
Bomber Arrows Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Goblin Gang Bandit
Arrows Mega Minion Electro Wizard
Arrows
Goblin Gang Mega Minion Electro Wizard
Arrows Bomber
Arrows
Mega Minion
Goblin Gang Electro Wizard
Electro Wizard
Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: