My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Giant Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Cannon Fisherman
Zap
Skeletons Cannon Firecracker Fisherman
Barbarian Barrel
Skeletons Cannon Firecracker Ice Wizard
The Log
Skeletons Cannon Firecracker Fisherman
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Ice Wizard Fisherman
Fireball
Cannon Firecracker Ice Wizard Fisherman
Poison
Cannon Firecracker Ice Wizard Fisherman
Lightning
Cannon Ice Wizard Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Ice Wizard Fisherman Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Fisherman
Lightning
Electro Giant
Electro Giant
Lightning Fisherman
The Log
Fisherman
Ice Wizard
Fisherman
Fisherman
Firecracker Electro Giant The Log Ice Wizard

Defense Synergies 4 14

Skeletons
Cannon Fisherman Firecracker The Log Ice Wizard
Cannon
Skeletons The Log Firecracker Electro Giant Ice Wizard
Firecracker
The Log Skeletons Cannon Ice Wizard Fisherman
Lightning
The Log
Electro Giant
Cannon Ice Wizard Fisherman
The Log
Cannon Firecracker Skeletons Lightning Ice Wizard Fisherman
Ice Wizard
Skeletons Cannon Firecracker Electro Giant The Log Fisherman
Fisherman
Skeletons Firecracker Electro Giant The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker The Log
Skeletons Cannon Firecracker The Log Ice Wizard Fisherman
Cannon Fisherman Skeletons Lightning Ice Wizard
Cannon Skeletons Firecracker Ice Wizard Fisherman
Lightning Firecracker The Log
The Log Skeletons Cannon Firecracker Ice Wizard
Lightning Cannon Firecracker Ice Wizard
Lightning Cannon Electro Giant The Log
Cannon Skeletons Ice Wizard Fisherman
Skeletons Cannon Firecracker Ice Wizard Fisherman
Ice Wizard Skeletons Cannon Firecracker Electro Giant The Log Fisherman
Firecracker Ice Wizard
Cannon Skeletons Lightning The Log Ice Wizard
Cannon Firecracker The Log
Cannon
Cannon Lightning Electro Giant The Log Fisherman
Skeletons Cannon Firecracker Fisherman
Cannon Firecracker The Log Ice Wizard Fisherman
The Log Cannon Firecracker Ice Wizard Fisherman
Cannon Fisherman
Cannon Firecracker Electro Giant The Log Fisherman
Cannon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Giant Fisherman
Firecracker Lightning The Log Fisherman
Skeletons Lightning The Log Fisherman
Lightning The Log Fisherman
Skeletons Cannon Fisherman
Firecracker Electro Giant Skeletons Ice Wizard
Skeletons Lightning Ice Wizard
Fisherman
Lightning Skeletons Firecracker The Log
Skeletons Cannon
Lightning Electro Giant The Log
Lightning Skeletons Cannon
Cannon Firecracker Electro Giant
Electro Giant Skeletons Firecracker Lightning The Log Fisherman
Cannon Firecracker Electro Giant The Log Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker The Log Ice Wizard Fisherman
Lightning The Log
Lightning Firecracker The Log
Firecracker The Log
Firecracker Electro Giant Ice Wizard
Firecracker The Log
The Log Firecracker Lightning Ice Wizard
The Log Firecracker Lightning Fisherman
Lightning Fisherman
Firecracker Lightning The Log Fisherman
Lightning Firecracker
Lightning Firecracker The Log Fisherman
Lightning Firecracker Fisherman
Lightning Firecracker The Log Fisherman
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning
Lightning Fisherman
Lightning Firecracker The Log Fisherman
Lightning Firecracker Electro Giant The Log
Lightning The Log
Lightning
Lightning The Log Fisherman
Lightning The Log
Firecracker Electro Giant The Log Ice Wizard
Fisherman
Firecracker The Log Lightning Ice Wizard Fisherman
Lightning The Log Fisherman
Lightning Firecracker The Log Fisherman
Lightning Firecracker Electro Giant Ice Wizard
Lightning Firecracker Electro Giant
Lightning
Lightning The Log
Lightning Firecracker
Firecracker Lightning The Log
Lightning
Lightning Firecracker Ice Wizard
The Log
Lightning Firecracker
The Log Firecracker Lightning
Lightning Electro Giant
Firecracker
Electro Giant Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker Electro Giant The Log
Lightning Firecracker
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: