My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers Graveyard
Giant Snowball
Bats Cannon Dart Goblin Hog Rider Wall Breakers Graveyard
Zap
Bats Cannon Firecracker Dart Goblin Wall Breakers Graveyard
Barbarian Barrel
Cannon Firecracker Dart Goblin Wall Breakers Graveyard
The Log
Cannon Firecracker Dart Goblin Hog Rider Wall Breakers Graveyard
Earthquake
Cannon Firecracker Hog Rider Graveyard
Arrows
Bats Firecracker Dart Goblin Wall Breakers Graveyard
Royal Delivery
Bats Firecracker Dart Goblin Hog Rider Wall Breakers Graveyard
Fireball
Cannon Firecracker Dart Goblin Hog Rider Wall Breakers
Poison
Bats Cannon Firecracker Dart Goblin Graveyard
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Cannon Firecracker Dart Goblin Earthquake Hog Rider Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Cannon Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Wall Breakers Graveyard
Cannon
Firecracker
Hog Rider Bats Dart Goblin Earthquake Wall Breakers
Dart Goblin
Firecracker Hog Rider Wall Breakers Graveyard
Earthquake
Hog Rider Firecracker Wall Breakers Graveyard
Hog Rider
Bats Firecracker Earthquake Dart Goblin Graveyard
Wall Breakers
Bats Firecracker Dart Goblin Earthquake
Graveyard
Bats Dart Goblin Earthquake Hog Rider

Defense Synergies 0 9

Bats
Cannon Firecracker Dart Goblin Earthquake
Cannon
Bats Firecracker Dart Goblin Earthquake
Firecracker
Bats Cannon Dart Goblin Earthquake
Dart Goblin
Bats Cannon Firecracker
Earthquake
Bats Cannon Firecracker
Hog Rider
Wall Breakers
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Dart Goblin
Bats Cannon Firecracker Dart Goblin
Cannon Bats Dart Goblin
Cannon Bats Firecracker Dart Goblin
Firecracker Earthquake
Bats Cannon Firecracker Dart Goblin Earthquake
Bats Dart Goblin Cannon Firecracker
Earthquake Cannon Dart Goblin
Cannon
Cannon Firecracker Dart Goblin
Bats Dart Goblin Cannon Firecracker Earthquake
Bats Firecracker Dart Goblin
Cannon Bats Earthquake
Bats Cannon Firecracker Dart Goblin Earthquake
Cannon
Cannon
Bats Cannon Firecracker
Cannon Bats Firecracker Dart Goblin
Earthquake Bats Cannon Firecracker Dart Goblin
Cannon Dart Goblin
Bats Cannon Firecracker Dart Goblin Earthquake
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker
Bats
Bats
Cannon
Firecracker Bats Dart Goblin
Bats Dart Goblin
Bats Firecracker
Cannon Dart Goblin
Bats Dart Goblin
Cannon
Cannon Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Bats Cannon Firecracker Dart Goblin Earthquake
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Dart Goblin
Firecracker Dart Goblin
Earthquake Dart Goblin
Earthquake Firecracker Dart Goblin
Firecracker Earthquake
Firecracker Bats Dart Goblin
Firecracker Dart Goblin Earthquake
Earthquake Firecracker Dart Goblin
Firecracker Dart Goblin
Bats
Firecracker Dart Goblin Earthquake
Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin
Earthquake
Bats
Firecracker Dart Goblin Earthquake
Firecracker Dart Goblin Earthquake
Earthquake
Earthquake
Firecracker Earthquake
Firecracker Dart Goblin Earthquake
Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Dart Goblin Earthquake
Firecracker
Firecracker Earthquake
Earthquake Bats Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Earthquake
Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Firecracker Bats Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: