My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Cannon Musketeer Hog Rider Goblin Barrel
Zap
Bats Cannon Firecracker Goblin Barrel
Barbarian Barrel
Cannon Firecracker Musketeer Goblin Barrel
The Log
Cannon Firecracker Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel
Fireball
Cannon Firecracker Musketeer Hog Rider Goblin Barrel
Poison
Bats Cannon Firecracker Musketeer
Lightning
Cannon Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Firecracker Goblin Barrel Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Mini P.E.K.K.A Goblin Barrel
Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel
Cannon
Firecracker
Hog Rider Bats Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Bats Arrows Firecracker Musketeer Hog Rider
Musketeer
Hog Rider Mini P.E.K.K.A
Hog Rider
Bats Arrows Firecracker Musketeer Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Bats Arrows Firecracker Hog Rider

Defense Synergies 1 11

Bats
Cannon Firecracker Mini P.E.K.K.A Musketeer
Arrows
Cannon Mini P.E.K.K.A
Cannon
Musketeer Bats Arrows Firecracker Mini P.E.K.K.A
Firecracker
Bats Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Bats Arrows Cannon Firecracker Musketeer
Musketeer
Cannon Bats Firecracker Mini P.E.K.K.A
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer
Mini P.E.K.K.A Bats Cannon Firecracker Musketeer
Cannon Mini P.E.K.K.A Bats Musketeer
Cannon Mini P.E.K.K.A Bats Firecracker Musketeer
Arrows Firecracker Mini P.E.K.K.A
Arrows Bats Cannon Firecracker Musketeer
Bats Musketeer Arrows Cannon Firecracker
Arrows Cannon Musketeer
Cannon Mini P.E.K.K.A Musketeer
Cannon Firecracker Mini P.E.K.K.A Musketeer
Bats Arrows Cannon Firecracker Musketeer
Arrows Musketeer Bats Firecracker
Cannon Mini P.E.K.K.A Bats Musketeer
Bats Arrows Cannon Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A
Bats Arrows Cannon Firecracker Mini P.E.K.K.A Musketeer
Arrows Cannon Bats Firecracker Musketeer
Arrows Bats Cannon Firecracker Musketeer
Mini P.E.K.K.A Cannon Musketeer
Bats Arrows Cannon Firecracker Mini P.E.K.K.A Musketeer
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Musketeer
Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Musketeer
Cannon Mini P.E.K.K.A Musketeer
Arrows Firecracker Bats Musketeer
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A
Cannon Musketeer
Bats Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Cannon
Cannon Firecracker Musketeer
Bats Firecracker Mini P.E.K.K.A Musketeer
Bats Arrows Cannon Firecracker Mini P.E.K.K.A Musketeer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Bats Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A Musketeer
Firecracker Arrows Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Musketeer
Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Bats Arrows Firecracker Musketeer
Bats Firecracker Musketeer
Mini P.E.K.K.A
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Mini P.E.K.K.A Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Bats Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer
Firecracker

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