My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Firecracker Tesla
The Log
Ice Spirit Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker Tesla
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Goblin Gang Firecracker
Fireball
Cannon Goblin Gang Firecracker Tesla
Poison
Cannon Goblin Gang Firecracker
Lightning
Cannon Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Goblin Gang Firecracker Tesla Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Goblin Gang

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Mega Knight
Arrows
Mega Knight
Cannon
Goblin Gang
Firecracker
Firecracker
Ice Spirit Goblin Gang Mega Knight
Tesla
Poison
Mega Knight
Mega Knight
Ice Spirit Arrows Firecracker Poison

Defense Synergies 3 15

Ice Spirit
Goblin Gang Cannon Firecracker Tesla Poison Mega Knight
Arrows
Mega Knight Cannon Tesla
Cannon
Ice Spirit Arrows Goblin Gang Firecracker Poison
Goblin Gang
Ice Spirit Tesla Cannon Firecracker
Firecracker
Ice Spirit Cannon Goblin Gang Tesla Mega Knight
Tesla
Goblin Gang Ice Spirit Arrows Firecracker Poison
Poison
Ice Spirit Cannon Tesla Mega Knight
Mega Knight
Arrows Ice Spirit Firecracker Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tesla
Ice Spirit Cannon Goblin Gang Firecracker Tesla Mega Knight
Cannon Goblin Gang Tesla Mega Knight
Cannon Tesla Goblin Gang Firecracker Mega Knight
Arrows Firecracker Poison Mega Knight
Arrows Goblin Gang Cannon Firecracker Tesla Mega Knight
Tesla Ice Spirit Arrows Cannon Goblin Gang Firecracker Poison
Arrows Cannon Tesla Poison Mega Knight
Cannon Tesla Goblin Gang
Goblin Gang Ice Spirit Cannon Firecracker Tesla Mega Knight
Goblin Gang Poison Arrows Cannon Firecracker Tesla Mega Knight
Arrows Tesla Goblin Gang Firecracker Poison
Cannon Tesla Mega Knight Ice Spirit Goblin Gang
Mega Knight Ice Spirit Arrows Cannon Goblin Gang Firecracker Tesla Poison
Cannon Goblin Gang Tesla Mega Knight
Ice Spirit Cannon Goblin Gang Tesla Mega Knight
Tesla Mega Knight Arrows Cannon Goblin Gang Firecracker Poison
Ice Spirit Arrows Cannon Tesla Mega Knight Goblin Gang Firecracker
Arrows Poison Ice Spirit Cannon Firecracker Tesla Mega Knight
Cannon Tesla
Goblin Gang Mega Knight Arrows Cannon Firecracker Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla
Poison Arrows Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Mega Knight Ice Spirit
Goblin Gang Mega Knight Tesla
Cannon Goblin Gang Tesla Mega Knight
Arrows Firecracker Poison Ice Spirit Goblin Gang Tesla
Goblin Gang Tesla
Mega Knight Tesla
Mega Knight Ice Spirit Firecracker Poison
Cannon Goblin Gang Tesla
Mega Knight Tesla
Mega Knight Arrows Poison
Mega Knight Cannon Goblin Gang Tesla
Cannon Firecracker Tesla Mega Knight
Goblin Gang Tesla Ice Spirit Firecracker Poison
Arrows Poison Mega Knight Cannon Firecracker Tesla
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker Mega Knight
Arrows Firecracker Poison Ice Spirit
Arrows Firecracker Poison
Arrows Poison Ice Spirit Firecracker
Arrows Poison Firecracker
Goblin Gang Poison
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Mega Knight
Arrows Poison
Arrows Firecracker Poison Mega Knight
Arrows Firecracker Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Ice Spirit Mega Knight
Arrows Firecracker Poison
Arrows Poison Mega Knight
Poison Arrows Firecracker
Poison Arrows Firecracker
Ice Spirit Firecracker Poison
Poison Arrows Mega Knight
Ice Spirit Arrows Firecracker Poison
Mega Knight
Arrows Firecracker Poison
Ice Spirit Goblin Gang
Poison Arrows Firecracker
Arrows
Poison Goblin Gang Firecracker Mega Knight
Arrows Firecracker Poison
Arrows Poison
Firecracker Mega Knight
Ice Spirit Goblin Gang Firecracker Poison
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Mega Knight

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