My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Hunter Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Hunter Electro Giant Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Healer Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Cannon
Zap
Archers Cannon
Barbarian Barrel
Archers Cannon Rascals Hunter Ice Wizard Magic Archer
The Log
Archers Cannon Rascals Hunter
Earthquake
Archers Cannon
Arrows
Archers Rascals
Royal Delivery
Archers Rascals Battle Healer Hunter Ice Wizard Magic Archer
Fireball
Archers Cannon Rascals Battle Healer Hunter Ice Wizard Magic Archer
Poison
Archers Cannon Rascals Battle Healer Hunter Ice Wizard Magic Archer
Lightning
Cannon Battle Healer Hunter Ice Wizard Magic Archer
Rocket
Rascals Battle Healer Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Electro Giant Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Electro Giant Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Cannon Ice Wizard Battle Healer Hunter Magic Archer Rascals Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Cannon Ice Wizard Battle Healer

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer
Cannon
Rascals
Battle Healer Magic Archer
Battle Healer
Archers Rascals Hunter Ice Wizard Magic Archer
Hunter
Battle Healer
Electro Giant
Ice Wizard
Battle Healer
Magic Archer
Rascals Battle Healer

Defense Synergies 0 16

Archers
Cannon Rascals Battle Healer Ice Wizard
Cannon
Archers Rascals Battle Healer Hunter Electro Giant Ice Wizard Magic Archer
Rascals
Archers Cannon Battle Healer
Battle Healer
Archers Cannon Rascals Hunter Ice Wizard Magic Archer
Hunter
Cannon Battle Healer Ice Wizard
Electro Giant
Cannon Ice Wizard
Ice Wizard
Archers Cannon Battle Healer Hunter Electro Giant
Magic Archer
Cannon Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Magic Archer
Hunter Cannon Rascals Battle Healer Ice Wizard
Cannon Hunter Archers Rascals Ice Wizard
Cannon Hunter Rascals Ice Wizard
Battle Healer
Archers Cannon Rascals Hunter Ice Wizard Magic Archer
Hunter Archers Cannon Rascals Ice Wizard Magic Archer
Cannon Rascals Battle Healer Electro Giant Magic Archer
Cannon Hunter Rascals Ice Wizard
Archers Cannon Rascals Battle Healer Hunter Ice Wizard
Archers Ice Wizard Cannon Rascals Hunter Electro Giant Magic Archer
Hunter Archers Rascals Ice Wizard Magic Archer
Cannon Hunter Rascals Battle Healer Ice Wizard
Cannon Rascals Hunter Magic Archer
Cannon Rascals Hunter
Cannon Rascals Hunter Electro Giant
Cannon Rascals Hunter
Cannon Archers Rascals Battle Healer Hunter Ice Wizard Magic Archer
Hunter Archers Cannon Rascals Battle Healer Ice Wizard Magic Archer
Cannon Hunter
Rascals Archers Cannon Battle Healer Hunter Electro Giant
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Battle Healer Electro Giant
Archers Battle Healer Hunter Magic Archer
Rascals Battle Healer Hunter
Hunter Rascals Battle Healer
Cannon Rascals Battle Healer Hunter
Electro Giant Archers Rascals Hunter Ice Wizard Magic Archer
Rascals Archers Battle Healer Hunter Ice Wizard
Rascals Battle Healer Hunter
Magic Archer
Cannon
Rascals Hunter
Electro Giant
Rascals Cannon Hunter
Archers Cannon Rascals Electro Giant Magic Archer
Rascals Electro Giant Archers Battle Healer Hunter Magic Archer
Archers Cannon Rascals Battle Healer Hunter Electro Giant Ice Wizard Magic Archer
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals
Ice Wizard Magic Archer
Magic Archer
Rascals
Magic Archer
Electro Giant Hunter Ice Wizard Magic Archer
Archers Magic Archer
Hunter Ice Wizard Magic Archer
Magic Archer
Archers Magic Archer
Hunter Magic Archer
Magic Archer
Magic Archer
Hunter Magic Archer
Magic Archer
Archers Hunter Magic Archer
Electro Giant Magic Archer
Magic Archer
Electro Giant Hunter Ice Wizard Magic Archer
Hunter Ice Wizard Magic Archer
Magic Archer
Magic Archer
Archers Hunter Electro Giant Ice Wizard Magic Archer
Electro Giant
Hunter Magic Archer
Magic Archer
Magic Archer
Archers Magic Archer
Archers Hunter Ice Wizard Magic Archer
Rascals Hunter Magic Archer
Magic Archer
Electro Giant
Electro Giant Rascals Magic Archer
Magic Archer
Electro Giant Magic Archer

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