My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Cannon Barbarians
Zap
Cannon Royal Giant Dark Prince
Barbarian Barrel
Cannon Barbarians Dark Prince Magic Archer
The Log
Cannon Barbarians Royal Giant Dark Prince
Earthquake
Cannon Barbarians
Arrows
Royal Delivery
Barbarians Dark Prince Magic Archer
Fireball
Cannon Barbarians Magic Archer
Poison
Cannon Barbarians Magic Archer
Lightning
Cannon Dark Prince Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Tornado Dark Prince Magic Archer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado Royal Giant Dark Prince Magic Archer
Arrows
Zap Royal Giant Dark Prince
Cannon
Barbarians
Royal Giant
Arrows Zap Tornado Dark Prince Magic Archer
Tornado
Zap Magic Archer Royal Giant Dark Prince
Dark Prince
Zap Arrows Royal Giant Tornado Magic Archer
Magic Archer
Tornado Zap Royal Giant Dark Prince

Defense Synergies 2 13

Zap
Cannon Arrows Barbarians Tornado Dark Prince Magic Archer
Arrows
Zap Cannon Barbarians Tornado Dark Prince
Cannon
Zap Arrows Dark Prince Magic Archer
Barbarians
Zap Arrows
Royal Giant
Tornado
Magic Archer Zap Arrows Dark Prince
Dark Prince
Zap Arrows Cannon Tornado Magic Archer
Magic Archer
Tornado Zap Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Magic Archer
Barbarians Zap Cannon Dark Prince
Cannon Barbarians Tornado Dark Prince
Cannon Barbarians Dark Prince
Arrows Barbarians Tornado Dark Prince
Arrows Tornado Zap Cannon Dark Prince Magic Archer
Tornado Zap Arrows Cannon Magic Archer
Zap Arrows Cannon Barbarians Magic Archer
Cannon Barbarians Tornado
Tornado Cannon Barbarians Dark Prince
Barbarians Zap Arrows Cannon Tornado Dark Prince Magic Archer
Arrows Zap Tornado Magic Archer
Cannon Barbarians Zap Dark Prince
Zap Arrows Cannon Barbarians Tornado Dark Prince Magic Archer
Barbarians Cannon
Barbarians Tornado Zap Cannon
Barbarians Arrows Cannon Tornado Dark Prince
Arrows Cannon Zap Barbarians Tornado Dark Prince Magic Archer
Zap Arrows Tornado Cannon Barbarians Dark Prince Magic Archer
Barbarians Cannon Tornado
Dark Prince Arrows Cannon Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Dark Prince
Zap Arrows Magic Archer
Barbarians Zap Dark Prince
Dark Prince Zap Barbarians Tornado
Barbarians Cannon Dark Prince
Arrows Zap Tornado Magic Archer
Dark Prince Barbarians
Barbarians Dark Prince
Zap Barbarians Tornado Dark Prince Magic Archer
Cannon Barbarians
Barbarians Dark Prince
Zap Arrows Barbarians Tornado Dark Prince
Barbarians Dark Prince Cannon
Cannon Barbarians Magic Archer
Barbarians Zap Tornado Dark Prince Magic Archer
Arrows Zap Cannon Barbarians Dark Prince Magic Archer
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Zap Tornado Magic Archer
Arrows Magic Archer
Arrows Barbarians Dark Prince
Zap Arrows Dark Prince Magic Archer
Arrows Zap Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Zap Tornado Magic Archer
Arrows Zap Tornado
Tornado
Zap Arrows Tornado Dark Prince Magic Archer
Zap Arrows Tornado Magic Archer
Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer Arrows
Arrows Tornado
Zap Arrows Dark Prince Magic Archer
Zap Arrows Tornado Magic Archer
Magic Archer
Arrows Tornado
Tornado
Zap Arrows Barbarians
Zap Arrows Tornado Dark Prince Magic Archer
Arrows Zap Tornado Magic Archer
Zap Arrows Tornado Magic Archer
Zap Arrows Tornado Magic Archer
Zap Arrows Tornado Magic Archer
Zap
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Arrows Magic Archer
Zap Barbarians Dark Prince Magic Archer
Zap Arrows Tornado Magic Archer
Arrows
Dark Prince Magic Archer
Arrows Zap Magic Archer
Zap Arrows Tornado
Dark Prince
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado Dark Prince Magic Archer

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