My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Mighty Miner
Giant Snowball
Fire Spirit Cannon Hog Rider Mighty Miner
Zap
Fire Spirit Cannon Mighty Miner
Barbarian Barrel
Fire Spirit Cannon
The Log
Fire Spirit Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider
Fireball
Cannon Hog Rider Mighty Miner
Poison
Cannon
Lightning
Cannon Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Tornado The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Cannon Earthquake Tornado Hog Rider Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Cannon Earthquake

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Cannon
Earthquake
Hog Rider Tornado The Log Mega Knight
Hog Rider
Fire Spirit Earthquake The Log Tornado Mega Knight
Tornado
Earthquake Hog Rider The Log Mega Knight
The Log
Hog Rider Earthquake Tornado Mega Knight
Mega Knight
Earthquake Hog Rider Tornado The Log
Mighty Miner

Defense Synergies 1 10

Fire Spirit
Tornado The Log
Cannon
The Log Earthquake Mighty Miner
Earthquake
Cannon Tornado The Log Mega Knight
Hog Rider
Tornado
Fire Spirit Earthquake The Log Mega Knight
The Log
Cannon Fire Spirit Earthquake Tornado Mega Knight
Mega Knight
Earthquake Tornado The Log
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon The Log
Cannon The Log Mega Knight
Cannon Tornado Mega Knight Fire Spirit
Cannon Mega Knight
Earthquake Tornado The Log Mega Knight
Tornado The Log Fire Spirit Cannon Earthquake Mega Knight
Tornado Fire Spirit Cannon
Earthquake Cannon The Log Mega Knight
Cannon Mighty Miner Tornado
Tornado Fire Spirit Cannon Mega Knight
Cannon Earthquake Tornado The Log Mega Knight
Tornado
Cannon Mega Knight Fire Spirit Earthquake The Log
Fire Spirit Mega Knight Cannon Earthquake Tornado The Log
Cannon Mega Knight
Tornado Cannon The Log Mega Knight
Mega Knight Cannon Tornado
Fire Spirit Cannon Mega Knight Tornado The Log
Earthquake Tornado The Log Fire Spirit Cannon Mega Knight
Cannon Tornado
Mega Knight Fire Spirit Cannon Earthquake The Log
Cannon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
The Log Mega Knight
Mega Knight The Log
Mega Knight Tornado The Log
Cannon Mega Knight Mighty Miner
Fire Spirit Tornado
Mega Knight Mighty Miner
Mega Knight Tornado The Log
Cannon
Mega Knight
Mega Knight Tornado The Log
Mega Knight Cannon
Cannon Mega Knight
Tornado The Log Mighty Miner
Mega Knight Cannon Earthquake The Log Mighty Miner
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
Tornado The Log
Earthquake The Log
Earthquake The Log
Fire Spirit Earthquake The Log Mega Knight
Fire Spirit Tornado
Fire Spirit Earthquake Tornado The Log
Earthquake The Log Fire Spirit Tornado
The Log Tornado
Fire Spirit Tornado
Earthquake Tornado The Log
Fire Spirit Tornado
Earthquake Fire Spirit The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log Mega Knight
Earthquake Tornado
Fire Spirit Earthquake The Log Mega Knight
Fire Spirit Earthquake Tornado The Log Mega Knight
Earthquake The Log Mega Knight
Tornado
Tornado The Log
Earthquake The Log
Earthquake Tornado The Log Fire Spirit Mega Knight
The Log Earthquake Tornado
Tornado The Log Mega Knight
Tornado The Log
Fire Spirit Tornado
Earthquake The Log Mega Knight
Mighty Miner Mega Knight
Earthquake The Log
Earthquake Fire Spirit
Fire Spirit Tornado
The Log
Mega Knight
The Log Earthquake
Tornado
Mega Knight
Tornado The Log
Tornado
Tornado The Log Mega Knight
Mega Knight

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