My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel Witch
Zap
Cannon Goblin Barrel Witch
Barbarian Barrel
Cannon Goblin Cage Goblin Barrel Witch
The Log
Cannon Mini P.E.K.K.A Goblin Cage Goblin Barrel Witch
Earthquake
Cannon Goblin Cage Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Mini P.E.K.K.A Goblin Cage Goblin Barrel Witch
Fireball
Cannon Goblin Cage Goblin Barrel Witch
Poison
Cannon Goblin Cage Witch
Lightning
Cannon Mini P.E.K.K.A Goblin Cage Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Goblin Barrel Mini P.E.K.K.A Goblin Cage Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Goblin Barrel

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Goblin Cage Witch The Log Mega Knight
Cannon
Mini P.E.K.K.A
Zap The Log Mega Knight
Goblin Cage
Zap Goblin Barrel Witch The Log
Goblin Barrel
Goblin Cage Mega Knight
Witch
Zap Goblin Cage Mega Knight
The Log
Zap Mini P.E.K.K.A Goblin Cage Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Goblin Barrel Witch The Log

Defense Synergies 5 11

Zap
Cannon Mini P.E.K.K.A Mega Knight Goblin Cage Witch The Log
Cannon
Zap The Log Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Zap The Log Cannon Witch
Goblin Cage
Zap Witch The Log
Goblin Barrel
Witch
Zap Cannon Mini P.E.K.K.A Goblin Cage The Log Mega Knight
The Log
Cannon Mini P.E.K.K.A Zap Goblin Cage Witch Mega Knight
Mega Knight
Zap Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Goblin Cage The Log
Mini P.E.K.K.A Zap Cannon Goblin Cage Witch The Log Mega Knight
Cannon Mini P.E.K.K.A Goblin Cage Witch Mega Knight
Cannon Mini P.E.K.K.A Goblin Cage Witch Mega Knight
Mini P.E.K.K.A Goblin Cage The Log Mega Knight
The Log Zap Cannon Mega Knight
Zap Cannon Goblin Cage Witch
Zap Cannon Goblin Cage The Log Mega Knight
Cannon Mini P.E.K.K.A Witch Goblin Cage
Cannon Mini P.E.K.K.A Mega Knight
Witch Zap Cannon The Log Mega Knight
Zap Witch
Cannon Mini P.E.K.K.A Goblin Cage Mega Knight Zap Witch The Log
Mega Knight Zap Cannon Mini P.E.K.K.A Goblin Cage Witch The Log
Mini P.E.K.K.A Cannon Goblin Cage Mega Knight
Zap Cannon Mini P.E.K.K.A Goblin Cage The Log Mega Knight
Mega Knight Cannon Mini P.E.K.K.A Goblin Cage Witch
Cannon Goblin Cage Mega Knight Zap Witch The Log
Zap Goblin Cage Witch The Log Cannon Mega Knight
Mini P.E.K.K.A Cannon Goblin Cage
Mega Knight Cannon Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Goblin Cage Witch
Zap Mini P.E.K.K.A The Log Mega Knight
Mega Knight Zap Mini P.E.K.K.A Goblin Cage Witch The Log
Mini P.E.K.K.A Mega Knight Zap Goblin Cage The Log
Cannon Mini P.E.K.K.A Goblin Cage Witch Mega Knight
Zap Witch
Mini P.E.K.K.A Goblin Cage Witch
Mini P.E.K.K.A Mega Knight Goblin Cage
Zap Goblin Cage Mega Knight Mini P.E.K.K.A Witch The Log
Witch Cannon Goblin Cage
Mega Knight Mini P.E.K.K.A Goblin Cage Witch
Mega Knight Zap Goblin Cage The Log
Mini P.E.K.K.A Mega Knight Cannon Goblin Cage Witch
Cannon Goblin Cage Witch Mega Knight
Witch Zap Mini P.E.K.K.A Goblin Cage The Log
Mega Knight Zap Cannon Mini P.E.K.K.A Goblin Cage Witch The Log
Zap Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log Mega Knight
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap The Log
Zap Witch The Log
The Log Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Mega Knight
Zap Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Witch Mega Knight
Witch
The Log Zap Witch
Zap Witch The Log Mega Knight
Zap The Log
Zap Witch
Zap Witch
Mini P.E.K.K.A
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Witch
Zap Witch
The Log
Mini P.E.K.K.A Mega Knight
The Log Zap
Zap
Mega Knight
Zap Witch The Log
Zap Witch
Zap Witch The Log Mega Knight
Mega Knight

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