My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Cannon Hog Rider Witch
Zap
Bomber Cannon Witch
Barbarian Barrel
Bomber Knight Cannon Wizard Witch
The Log
Bomber Cannon Hog Rider Witch
Earthquake
Bomber Cannon Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Hog Rider Wizard Witch
Fireball
Bomber Cannon Hog Rider Wizard Witch
Poison
Bomber Cannon Wizard Witch
Lightning
Knight Cannon Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Knight Cannon Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Giant Snowball Knight Cannon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball Knight Hog Rider Mega Knight
Giant Snowball
Hog Rider Bomber Knight Witch Mega Knight
Knight
Hog Rider Bomber Giant Snowball Wizard Witch
Cannon
Hog Rider
Giant Snowball Knight Bomber Wizard Witch Mega Knight
Wizard
Knight Hog Rider Mega Knight
Witch
Giant Snowball Knight Hog Rider Mega Knight
Mega Knight
Bomber Giant Snowball Hog Rider Wizard Witch

Defense Synergies 3 12

Bomber
Knight Giant Snowball Cannon
Giant Snowball
Mega Knight Bomber Knight Cannon Wizard Witch
Knight
Bomber Cannon Giant Snowball Wizard Witch
Cannon
Knight Bomber Giant Snowball Wizard Witch
Hog Rider
Wizard
Giant Snowball Knight Cannon Mega Knight
Witch
Giant Snowball Knight Cannon Mega Knight
Mega Knight
Giant Snowball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Wizard
Knight Cannon Witch Mega Knight
Cannon Witch Mega Knight Bomber Giant Snowball Knight
Cannon Witch Knight Mega Knight
Bomber Mega Knight
Bomber Giant Snowball Cannon Mega Knight
Giant Snowball Cannon Wizard Witch
Cannon Mega Knight
Cannon Witch
Knight Bomber Giant Snowball Cannon Mega Knight
Witch Bomber Giant Snowball Knight Cannon Wizard Mega Knight
Giant Snowball Wizard Witch
Cannon Mega Knight Bomber Giant Snowball Knight Wizard Witch
Bomber Wizard Mega Knight Giant Snowball Cannon Witch
Knight Cannon Mega Knight
Giant Snowball Cannon Mega Knight
Wizard Mega Knight Bomber Knight Cannon Witch
Cannon Mega Knight Bomber Giant Snowball Knight Wizard Witch
Giant Snowball Wizard Witch Bomber Knight Cannon Mega Knight
Cannon
Bomber Wizard Mega Knight Giant Snowball Knight Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Giant Snowball Witch
Bomber Giant Snowball Knight Wizard Mega Knight
Mega Knight Knight Witch
Mega Knight Knight
Knight Cannon Witch Mega Knight
Wizard Giant Snowball Witch
Knight Witch
Mega Knight Knight
Mega Knight Giant Snowball Knight Witch
Witch Cannon
Mega Knight Knight Witch
Mega Knight Giant Snowball
Mega Knight Knight Cannon Wizard Witch
Wizard Bomber Cannon Witch Mega Knight
Witch Bomber Knight
Mega Knight Bomber Giant Snowball Cannon Wizard Witch
Bomber Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball
Knight
Bomber Wizard Giant Snowball Mega Knight
Wizard Giant Snowball Witch
Bomber Wizard Witch
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Knight Wizard
Giant Snowball Wizard
Giant Snowball Knight
Giant Snowball
Bomber Giant Snowball Wizard Witch
Wizard Mega Knight
Giant Snowball
Bomber
Bomber Giant Snowball Wizard Mega Knight
Bomber Giant Snowball Wizard Witch Mega Knight
Mega Knight
Giant Snowball Wizard
Giant Snowball
Giant Snowball Bomber Wizard Witch Mega Knight
Witch
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch Mega Knight
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch
Giant Snowball
Bomber Giant Snowball Wizard Mega Knight
Giant Snowball
Mega Knight
Giant Snowball Wizard
Witch
Giant Snowball Wizard Witch
Knight Wizard Mega Knight
Bomber Giant Snowball Wizard
Giant Snowball
Mega Knight
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch Mega Knight
Wizard Mega Knight

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