My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Golem Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Mega Minion Hog Rider Skeleton Army
Zap
Cannon Skeleton Army
Barbarian Barrel
Cannon Rascals Skeleton Army
The Log
Cannon Rascals Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Rascals Skeleton Army
Royal Delivery
Rascals Mega Minion Hog Rider Skeleton Army
Fireball
Cannon Rascals Mega Minion Hog Rider Skeleton Army
Poison
Cannon Rascals Mega Minion Skeleton Army
Lightning
Cannon Mega Minion Monk
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Mega Minion Earthquake Skeleton Army Hog Rider Rascals Monk Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Mega Minion Earthquake Skeleton Army

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Rascals
Mega Minion Hog Rider
Mega Minion
Golem Rascals
Earthquake
Hog Rider Golem
Hog Rider
Earthquake Rascals
Skeleton Army
Golem
Mega Minion Earthquake
Monk

Defense Synergies 0 5

Cannon
Rascals Mega Minion Earthquake Skeleton Army
Rascals
Cannon
Mega Minion
Cannon Skeleton Army
Earthquake
Cannon
Hog Rider
Skeleton Army
Cannon Mega Minion
Golem
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Mega Minion
Skeleton Army Cannon Rascals Mega Minion Monk
Cannon Skeleton Army Rascals Mega Minion
Cannon Skeleton Army Rascals Mega Minion Monk
Earthquake Skeleton Army Monk
Skeleton Army Cannon Rascals Mega Minion Earthquake
Mega Minion Cannon Rascals
Earthquake Cannon Rascals Monk
Cannon Rascals Skeleton Army
Skeleton Army Cannon Rascals
Skeleton Army Cannon Rascals Mega Minion Earthquake
Mega Minion Rascals
Cannon Skeleton Army Rascals Earthquake
Skeleton Army Cannon Rascals Mega Minion Earthquake
Skeleton Army Cannon Rascals
Skeleton Army Monk Cannon Rascals
Cannon Rascals Skeleton Army
Cannon Rascals Mega Minion Skeleton Army
Earthquake Cannon Rascals Mega Minion
Cannon
Rascals Skeleton Army Cannon Earthquake
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army
Mega Minion Monk
Skeleton Army Rascals
Skeleton Army Rascals Monk
Cannon Rascals Skeleton Army
Rascals Monk
Rascals Skeleton Army Mega Minion
Rascals Skeleton Army
Mega Minion Skeleton Army Monk
Cannon Mega Minion Skeleton Army
Rascals Mega Minion
Skeleton Army Monk
Rascals Skeleton Army Cannon
Cannon Rascals Skeleton Army
Rascals Skeleton Army Mega Minion Monk
Cannon Rascals Mega Minion Earthquake
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Monk
Monk
Earthquake
Earthquake Rascals
Earthquake
Mega Minion Monk
Earthquake
Earthquake
Monk
Monk Earthquake
Monk
Earthquake
Earthquake Monk
Earthquake
Earthquake
Earthquake
Monk Earthquake
Mega Minion Earthquake Monk
Earthquake Monk
Earthquake Monk
Monk
Earthquake Monk
Earthquake
Mega Minion
Earthquake Monk
Monk
Mega Minion
Mega Minion
Earthquake
Monk
Earthquake Monk
Earthquake Skeleton Army
Mega Minion Monk
Rascals Mega Minion
Earthquake
Monk
Mega Minion
Rascals
Monk
Monk

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