My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Mighty Miner
Giant Snowball
Cannon Clone Mighty Miner
Zap
Cannon Clone Mighty Miner
Barbarian Barrel
Cannon Clone
The Log
Cannon Clone
Earthquake
Cannon Clone
Arrows
Clone
Royal Delivery
Clone P.E.K.K.A Mother Witch
Fireball
Cannon Clone Mother Witch Mighty Miner
Poison
Cannon Clone Mother Witch
Lightning
Cannon Mother Witch Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Freeze P.E.K.K.A Mother Witch Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Clone Freeze Mother Witch Mighty Miner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Cannon Clone

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Freeze Mother Witch Mighty Miner
Cannon
Mirror
Arrows Freeze
Clone
Freeze
Arrows Mirror
P.E.K.K.A
Arrows Mother Witch
Mother Witch
Arrows P.E.K.K.A
Mighty Miner
Arrows

Defense Synergies 2 5

Arrows
Mirror Cannon P.E.K.K.A Mother Witch
Cannon
Mirror Arrows Mother Witch Mighty Miner
Mirror
Arrows Cannon
Clone
Freeze
P.E.K.K.A
Arrows
Mother Witch
Arrows Cannon
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
P.E.K.K.A Cannon
Cannon P.E.K.K.A Freeze
Cannon P.E.K.K.A
Arrows P.E.K.K.A
Arrows Freeze Cannon Mother Witch
Arrows Cannon Freeze
Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Mighty Miner
Cannon
Mother Witch Arrows Cannon Freeze
Arrows
Cannon P.E.K.K.A Freeze
Arrows Cannon Freeze P.E.K.K.A
P.E.K.K.A Cannon
Cannon Freeze P.E.K.K.A
Arrows Cannon P.E.K.K.A
Arrows Cannon
Arrows Freeze Cannon Mother Witch
P.E.K.K.A Cannon
Arrows Cannon P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Cannon Mighty Miner
Arrows Mother Witch Freeze
P.E.K.K.A
P.E.K.K.A Mighty Miner
Freeze P.E.K.K.A
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Cannon
Cannon
Freeze P.E.K.K.A Mighty Miner
Arrows Cannon Freeze P.E.K.K.A Mother Witch Mighty Miner
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Mother Witch Freeze
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Mother Witch
Arrows
Arrows
Arrows Freeze Mother Witch
Arrows
Arrows
Arrows
Arrows Mother Witch
Freeze
Arrows
Arrows Freeze
P.E.K.K.A Mighty Miner
Arrows
Freeze
Arrows
Freeze
Arrows
Arrows
Arrows
P.E.K.K.A
Freeze
Freeze
P.E.K.K.A

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