My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Cannon Guards Baby Dragon
Zap
Cannon Guards
Barbarian Barrel
Cannon Valkyrie Wizard Guards
The Log
Cannon Guards
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards Baby Dragon P.E.K.K.A
Fireball
Cannon Wizard Baby Dragon
Poison
Cannon Wizard Guards
Lightning
Cannon Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Guards Valkyrie Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Valkyrie Guards Baby Dragon
Arrows
Zap P.E.K.K.A
Cannon
Valkyrie
Zap Wizard Baby Dragon P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Guards
Zap
Baby Dragon
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Valkyrie Wizard Baby Dragon

Defense Synergies 1 19

Zap
Cannon Arrows Valkyrie Guards Baby Dragon P.E.K.K.A
Arrows
Zap Cannon Valkyrie P.E.K.K.A
Cannon
Zap Arrows Valkyrie Wizard Guards Baby Dragon
Valkyrie
Zap Arrows Cannon Wizard Baby Dragon P.E.K.K.A
Wizard
Cannon Valkyrie Guards P.E.K.K.A
Guards
Zap Cannon Wizard Baby Dragon
Baby Dragon
Zap Cannon Valkyrie Guards P.E.K.K.A
P.E.K.K.A
Zap Arrows Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie Wizard Baby Dragon
P.E.K.K.A Zap Cannon Valkyrie
Cannon P.E.K.K.A Valkyrie
Cannon P.E.K.K.A Valkyrie Guards
Arrows Valkyrie P.E.K.K.A
Arrows Zap Cannon Valkyrie Guards Baby Dragon
Zap Arrows Cannon Wizard Baby Dragon
Zap Arrows Cannon Valkyrie Baby Dragon P.E.K.K.A
Cannon P.E.K.K.A
Guards Cannon Valkyrie
Valkyrie Guards Zap Arrows Cannon Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Cannon P.E.K.K.A Zap Valkyrie Wizard Guards
Valkyrie Wizard Zap Arrows Cannon Guards Baby Dragon P.E.K.K.A
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A
Wizard Arrows Cannon Valkyrie P.E.K.K.A
Arrows Cannon Zap Valkyrie Wizard Guards Baby Dragon
Zap Arrows Valkyrie Wizard Baby Dragon Cannon Guards
P.E.K.K.A Cannon
Valkyrie Wizard Arrows Cannon Guards Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap P.E.K.K.A
Zap Arrows Valkyrie Wizard Baby Dragon
Guards P.E.K.K.A Zap Valkyrie
Valkyrie Guards P.E.K.K.A Zap
P.E.K.K.A Cannon Valkyrie Guards
Arrows Wizard Zap Baby Dragon
Guards P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Valkyrie Baby Dragon
P.E.K.K.A Cannon Guards
P.E.K.K.A Valkyrie Guards
P.E.K.K.A Zap Arrows Valkyrie Guards
P.E.K.K.A Cannon Valkyrie Wizard Guards
Wizard Cannon Valkyrie Baby Dragon
Guards Zap Valkyrie Baby Dragon P.E.K.K.A
Arrows Valkyrie Zap Cannon Wizard Baby Dragon P.E.K.K.A
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie Guards
Wizard Zap Arrows Valkyrie Baby Dragon
Arrows Wizard Zap Baby Dragon
Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Arrows Zap Wizard
Guards
Zap Arrows Valkyrie Wizard
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Zap Arrows Wizard Baby Dragon
Zap Arrows Valkyrie Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Wizard Guards
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Guards
Zap Arrows Wizard Baby Dragon
Arrows
Valkyrie Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows
P.E.K.K.A
Zap Guards Baby Dragon
Zap
Zap Baby Dragon
P.E.K.K.A
Wizard

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