My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Flying Machine Hog Rider
Zap
Skeletons Cannon Flying Machine
Barbarian Barrel
Skeletons Cannon
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Flying Machine Hog Rider Mother Witch
Fireball
Cannon Flying Machine Hog Rider Mother Witch
Poison
Cannon Flying Machine Mother Witch
Lightning
Cannon Mother Witch Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Cannon Earthquake Flying Machine Hog Rider Mother Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Cannon Earthquake

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Earthquake
Hog Rider Mirror Mother Witch
Flying Machine
Hog Rider Mirror
Hog Rider
Earthquake Flying Machine Mirror Mother Witch
Mirror
Earthquake Flying Machine Hog Rider
Mother Witch
Earthquake Hog Rider
Monk

Defense Synergies 2 7

Skeletons
Cannon Earthquake Flying Machine Monk
Cannon
Skeletons Mirror Earthquake Flying Machine Mother Witch
Earthquake
Skeletons Cannon
Flying Machine
Skeletons Cannon Mirror
Hog Rider
Mirror
Cannon Flying Machine
Mother Witch
Cannon
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Flying Machine
Skeletons Cannon Flying Machine Monk
Cannon Skeletons
Cannon Skeletons Monk
Earthquake Monk
Skeletons Cannon Earthquake Flying Machine Mother Witch
Cannon Flying Machine
Earthquake Cannon Flying Machine Monk
Cannon Skeletons
Skeletons Cannon
Mother Witch Skeletons Cannon Earthquake Flying Machine
Flying Machine
Cannon Skeletons Earthquake Flying Machine
Cannon Earthquake
Cannon
Monk Cannon
Skeletons Cannon
Cannon Flying Machine
Earthquake Cannon Flying Machine Mother Witch
Cannon
Cannon Earthquake Flying Machine Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Flying Machine Monk
Skeletons
Monk
Skeletons Cannon
Mother Witch Skeletons Flying Machine Monk
Skeletons Flying Machine
Skeletons Flying Machine Monk
Skeletons Cannon
Flying Machine
Monk
Skeletons Cannon
Cannon Flying Machine
Skeletons Flying Machine Monk
Cannon Earthquake Flying Machine Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine Monk
Monk Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake
Mother Witch Flying Machine Monk
Earthquake Flying Machine
Earthquake Flying Machine
Monk Flying Machine
Monk Earthquake Flying Machine
Monk Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine Monk
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Monk Earthquake
Earthquake Flying Machine Monk
Earthquake Flying Machine Mother Witch Monk
Earthquake Monk
Monk
Earthquake Flying Machine Monk
Earthquake Mother Witch
Earthquake Flying Machine Monk
Flying Machine Monk
Flying Machine Mother Witch
Flying Machine
Earthquake
Monk
Earthquake Monk
Earthquake Flying Machine
Flying Machine Monk
Flying Machine
Earthquake Flying Machine
Monk
Flying Machine
Flying Machine
Flying Machine
Flying Machine Monk
Monk

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