My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Flying Machine Goblin Giant P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Musketeer Flying Machine
Zap
Skeletons Cannon Flying Machine Goblin Giant
Barbarian Barrel
Skeletons Cannon Musketeer
The Log
Skeletons Cannon Musketeer
Earthquake
Skeletons Cannon
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Musketeer Flying Machine P.E.K.K.A
Fireball
Cannon Musketeer Flying Machine
Poison
Cannon Musketeer Flying Machine
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Cannon Musketeer Flying Machine Golden Knight Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Cannon Musketeer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Goblin Giant P.E.K.K.A Musketeer Flying Machine
Cannon
Musketeer
Zap Goblin Giant P.E.K.K.A
Flying Machine
Zap Goblin Giant P.E.K.K.A Golden Knight
Goblin Giant
Zap Musketeer Flying Machine
P.E.K.K.A
Zap Musketeer Flying Machine
Golden Knight
Flying Machine

Defense Synergies 5 13

Skeletons
Cannon Musketeer Zap Flying Machine P.E.K.K.A
Zap
Cannon Goblin Giant Skeletons Musketeer Flying Machine P.E.K.K.A Golden Knight
Cannon
Skeletons Zap Musketeer Flying Machine
Musketeer
Skeletons Cannon Zap Flying Machine P.E.K.K.A Golden Knight
Flying Machine
Skeletons Zap Cannon Musketeer P.E.K.K.A Golden Knight
Goblin Giant
Zap
P.E.K.K.A
Skeletons Zap Musketeer Flying Machine
Golden Knight
Zap Musketeer Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer Flying Machine Goblin Giant Golden Knight
P.E.K.K.A Skeletons Zap Cannon Musketeer Flying Machine
Cannon P.E.K.K.A Skeletons Musketeer
Cannon P.E.K.K.A Skeletons Musketeer
P.E.K.K.A
Skeletons Zap Cannon Musketeer Flying Machine
Musketeer Zap Cannon Flying Machine
Zap Cannon Musketeer Flying Machine Goblin Giant P.E.K.K.A Golden Knight
Cannon P.E.K.K.A Skeletons Musketeer
Skeletons Cannon Musketeer
Skeletons Zap Cannon Musketeer Flying Machine Goblin Giant
Musketeer Zap Flying Machine
Cannon P.E.K.K.A Skeletons Zap Musketeer Flying Machine
Zap Cannon P.E.K.K.A Golden Knight
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A
Skeletons Cannon Musketeer P.E.K.K.A
Cannon Zap Musketeer Flying Machine Golden Knight
Zap Cannon Musketeer Flying Machine
P.E.K.K.A Cannon Musketeer
Cannon Musketeer Flying Machine Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Musketeer Flying Machine
P.E.K.K.A Skeletons Zap Musketeer Goblin Giant Golden Knight
P.E.K.K.A Zap Musketeer Goblin Giant
P.E.K.K.A Skeletons Cannon Musketeer Goblin Giant
Skeletons Zap Musketeer Flying Machine Goblin Giant
P.E.K.K.A Skeletons Musketeer Flying Machine Goblin Giant
P.E.K.K.A Goblin Giant
Zap P.E.K.K.A Skeletons Flying Machine
P.E.K.K.A Skeletons Cannon Musketeer Goblin Giant
P.E.K.K.A Musketeer Flying Machine Golden Knight
P.E.K.K.A Zap Goblin Giant
P.E.K.K.A Skeletons Cannon Goblin Giant Golden Knight
Cannon Musketeer Flying Machine
Skeletons Zap Musketeer Flying Machine Goblin Giant P.E.K.K.A Golden Knight
Zap Cannon Musketeer Flying Machine P.E.K.K.A Golden Knight
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine Golden Knight
Zap Musketeer Flying Machine Golden Knight
Flying Machine Goblin Giant
Musketeer Flying Machine
Zap
Zap Musketeer Flying Machine Goblin Giant
Musketeer Flying Machine
Zap Flying Machine
Zap Flying Machine Golden Knight
Musketeer
Zap Musketeer Flying Machine Golden Knight
Zap Musketeer Flying Machine
Flying Machine Musketeer Golden Knight
Musketeer Flying Machine
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Golden Knight
Musketeer Flying Machine
Zap Musketeer Flying Machine
Zap Flying Machine Golden Knight
Musketeer
Musketeer
Zap Musketeer Flying Machine
Zap
Zap Musketeer Flying Machine Golden Knight
Zap Musketeer Flying Machine Golden Knight
Zap Musketeer Golden Knight
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine
Zap Musketeer
Zap
P.E.K.K.A
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine
Musketeer Flying Machine
Zap Musketeer Flying Machine
Zap
Musketeer Flying Machine P.E.K.K.A
Zap Musketeer Flying Machine Golden Knight
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Goblin Giant Golden Knight
P.E.K.K.A

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