My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Suspicious Bush Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Wall Breakers
Giant Snowball
Skeletons Cannon Hog Rider Wall Breakers
Zap
Skeletons Cannon Firecracker Wall Breakers
Barbarian Barrel
Skeletons Cannon Firecracker Wall Breakers Magic Archer
The Log
Skeletons Cannon Firecracker Suspicious Bush Hog Rider Wall Breakers
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker Suspicious Bush Wall Breakers
Royal Delivery
Skeletons Firecracker Hog Rider Wall Breakers Magic Archer
Fireball
Cannon Firecracker Suspicious Bush Hog Rider Wall Breakers Magic Archer
Poison
Cannon Firecracker Suspicious Bush Magic Archer
Lightning
Cannon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Wall Breakers Cannon Firecracker Earthquake Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Suspicious Bush Wall Breakers Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Hog Rider Earthquake Wall Breakers
Suspicious Bush
Earthquake
Hog Rider Firecracker Wall Breakers
Hog Rider
Firecracker Earthquake Magic Archer
Wall Breakers
Firecracker Earthquake
Magic Archer
Hog Rider

Defense Synergies 1 7

Skeletons
Cannon Firecracker Earthquake Magic Archer
Cannon
Skeletons Firecracker Earthquake Magic Archer
Firecracker
Skeletons Cannon Earthquake
Suspicious Bush
Earthquake
Skeletons Cannon Firecracker
Hog Rider
Wall Breakers
Magic Archer
Skeletons Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Magic Archer
Skeletons Cannon Firecracker
Cannon Skeletons
Cannon Skeletons Firecracker
Firecracker Earthquake
Skeletons Cannon Firecracker Earthquake Magic Archer
Cannon Firecracker Magic Archer
Earthquake Cannon Magic Archer
Cannon Skeletons
Skeletons Cannon Firecracker
Skeletons Cannon Firecracker Earthquake Magic Archer
Firecracker Magic Archer
Cannon Skeletons Earthquake
Cannon Firecracker Earthquake Magic Archer
Cannon
Cannon
Skeletons Cannon Firecracker
Cannon Firecracker Magic Archer
Earthquake Cannon Firecracker Magic Archer
Cannon
Cannon Firecracker Earthquake
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Firecracker Magic Archer
Skeletons
Skeletons Cannon
Firecracker Skeletons Magic Archer
Skeletons
Skeletons Firecracker Magic Archer
Skeletons Cannon
Skeletons Cannon
Cannon Firecracker Magic Archer
Skeletons Firecracker Magic Archer
Cannon Firecracker Earthquake Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Firecracker
Firecracker Magic Archer
Earthquake Magic Archer
Earthquake Firecracker
Firecracker Earthquake Magic Archer
Firecracker Magic Archer
Firecracker Earthquake Magic Archer
Earthquake Firecracker Magic Archer
Firecracker
Firecracker Earthquake Magic Archer
Firecracker Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Magic Archer Firecracker
Earthquake
Firecracker Earthquake Magic Archer
Firecracker Earthquake Magic Archer
Earthquake Magic Archer
Earthquake
Firecracker Earthquake Magic Archer
Firecracker Earthquake Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Earthquake Magic Archer
Firecracker Magic Archer
Firecracker Earthquake Magic Archer
Earthquake Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Earthquake Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker

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